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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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gpu.cpp
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Author
Age
Files
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*
GPU: Don't try to route PFIFO methods (0-0x40) to the other engines.
Subv
2018-12-04
1
-0
/
+6
*
Fix debug build
Lioncash
2018-12-01
1
-4
/
+2
*
gpu: Move command list profiling to DmaPusher::DispatchCalls.
bunnei
2018-11-28
1
-5
/
+0
*
gpu: Rewrite GPU command list processing with DmaPusher class.
bunnei
2018-11-27
1
-0
/
+58
*
Use default values for unknown framebuffer pixel format
FernandoS27
2018-11-21
1
-0
/
+2
*
GPU: Improved implementation of maxwell DMA (Subv).
bunnei
2018-10-19
1
-1
/
+1
*
GPU: Invalidate destination address of kepler_memory writes.
bunnei
2018-10-19
1
-1
/
+1
*
fermi_2d: Implement simple copies with AccelerateSurfaceCopy.
bunnei
2018-10-06
1
-1
/
+1
*
GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).
Subv
2018-09-12
1
-0
/
+2
*
gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.
bunnei
2018-09-10
1
-0
/
+1
*
gpu: Make memory_manager private
Lioncash
2018-08-28
1
-3
/
+11
*
Implemented RGBA8_UINT
David Marcec
2018-08-20
1
-0
/
+1
*
renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
bunnei
2018-08-14
1
-0
/
+1
*
Implement RG32UI and R32UI
David Marcec
2018-08-13
1
-0
/
+2
*
renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.
bunnei
2018-08-13
1
-0
/
+1
*
renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
bunnei
2018-08-13
1
-0
/
+1
*
Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)
greggameplayer
2018-08-12
1
-0
/
+1
*
gl_rasterizer: Implement render target format RG8_SNORM.
bunnei
2018-08-12
1
-0
/
+1
*
gl_rasterizer: Implement render target format RGBA8_SNORM.
bunnei
2018-08-12
1
-0
/
+1
*
Merge pull request #1016 from lioncash/video
bunnei
2018-08-11
1
-0
/
+10
|
\
|
*
video_core; Get rid of global g_toggle_framelimit_enabled variable
Lioncash
2018-08-11
1
-0
/
+10
*
|
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848)
greggameplayer
2018-08-11
1
-0
/
+32
|
/
*
gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.
bunnei
2018-08-08
1
-0
/
+1
*
video_core: Eliminate the g_renderer global variable
Lioncash
2018-08-04
1
-2
/
+3
*
Implement R32_FLOAT RenderTargetFormat
Unknown
2018-08-01
1
-0
/
+1
*
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
bunnei
2018-07-24
1
-0
/
+1
*
gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.
bunnei
2018-07-24
1
-0
/
+1
*
gpu: Rename Get3DEngine() to Maxwell3D()
Lioncash
2018-07-21
1
-1
/
+5
*
GPU: Partially implemented the Maxwell DMA engine.
Subv
2018-06-12
1
-0
/
+2
*
GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.
Subv
2018-06-06
1
-0
/
+2
*
GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.
Subv
2018-06-06
1
-0
/
+2
*
general: Convert assertion macros over to be fmt-compatible
Lioncash
2018-04-27
1
-1
/
+1
*
GPU: Added a function to retrieve the bytes per pixel of the render target formats.
Subv
2018-04-25
1
-0
/
+12
*
GPU: Added boilerplate code for the Fermi2D engine
Subv
2018-04-25
1
-1
/
+1
*
Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.
Subv
2018-03-24
1
-0
/
+4
*
GPU: Move the GPU's class constructor and destructors to a cpp file.
Subv
2018-03-18
1
-0
/
+21