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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
/
video_core
/
gpu.h
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Author
Age
Files
Lines
*
gpu: Rename Get3DEngine() to Maxwell3D()
Lioncash
2018-07-21
1
-5
/
+4
*
vi: Partially implement buffer crop parameters.
bunnei
2018-07-18
1
-0
/
+1
*
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Subv
2018-07-02
1
-0
/
+9
*
GPU: Implemented the RGBA32_UINT rendertarget format.
Subv
2018-06-30
1
-0
/
+1
*
GPU: Partially implemented the Maxwell DMA engine.
Subv
2018-06-12
1
-0
/
+3
*
Merge pull request #527 from Subv/rgba32f_texcopy
bunnei
2018-06-06
1
-0
/
+1
|
\
|
*
GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.
Subv
2018-06-06
1
-0
/
+1
*
|
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
Subv
2018-06-06
1
-0
/
+1
|
/
*
GPU: Added a function to retrieve the bytes per pixel of the render target formats.
Subv
2018-04-25
1
-0
/
+3
*
GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.
Subv
2018-04-25
1
-7
/
+0
*
gpu: Add several framebuffer formats to RenderTargetFormat.
bunnei
2018-04-18
1
-0
/
+3
*
graphics_surface: Fix merge conflicts.
bunnei
2018-03-27
1
-0
/
+1
*
maxwell: Add RenderTargetFormat enum.
bunnei
2018-03-27
1
-1
/
+1
*
Frontend: Updated the surface view debug widget to work with Maxwell surfaces.
Subv
2018-03-24
1
-0
/
+4
*
Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.
Subv
2018-03-24
1
-0
/
+5
*
renderer_opengl: Better handling of framebuffer transform flags.
bunnei
2018-03-23
1
-1
/
+4
*
video_core: Move FramebufferInfo to FramebufferConfig in GPU.
bunnei
2018-03-23
1
-0
/
+29
*
gpu: Expose Maxwell3D engine.
bunnei
2018-03-23
1
-0
/
+4
*
GPU: Move the GPU's class constructor and destructors to a cpp file.
Subv
2018-03-18
1
-10
/
+8
*
GPU: Store uploaded GPU macros and keep track of the number of method parameters.
Subv
2018-03-18
1
-1
/
+9
*
GPU: Macros are specific to the Maxwell3D engine, so handle them internally.
Subv
2018-03-18
1
-3
/
+0
*
GPU: Process command mode 5 (IncreaseOnce) differently from other commands.
Subv
2018-03-17
1
-0
/
+3
*
GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.
Subv
2018-02-12
1
-1
/
+1
*
Make a GPU class in VideoCore to contain the GPU state.
Subv
2018-02-12
1
-0
/
+55