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path: root/src/video_core/gpu_thread.h (follow)
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* SMMU: Initial adaptation to video_core.Fernando Sahmkow2024-01-191-9/+9
* gpu_thread: Use bounded queueBehunin2023-03-041-2/+2
* Remove OnCommandListEndCommandBehunin2023-02-081-7/+1
* general: fix compile for Apple ClangLiam2022-11-231-0/+1
* VideoCore: Refactor syncing.Fernando Sahmkow2022-10-061-0/+2
* VideoCore: implement channels on gpu caches.Fernando Sahmkow2022-10-061-4/+8
* gpu_thread: Use the previous MPSCQueue implementationMorph2022-07-061-2/+2
* bounded_threadsafe_queue: Use constexpr capacity and maskMorph2022-06-151-1/+1
* gpu_thread: Move to bounded queueLevi Behunin2022-06-031-3/+3
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* gpu: Migrate implementation to the cpp fileameerj2021-10-031-3/+0
* gpu: Use std::jthread for async gpu threadameerj2021-09-161-9/+4
* video_core: Use a CV for blocking commands.Markus Wick2021-04-071-6/+5
* video_core/gpu_thread: Keep the write lock for allocating the fence.Markus Wick2021-04-071-1/+2
* video_core/gpu_thread: Implement a ShutDown method.Markus Wick2021-04-071-2/+5
* gpu_thread: Remove Async NVDEC placeholdersameerj2021-03-011-15/+4
* gpu: Report renderer errors with exceptionsReinUsesLisp2021-02-131-3/+5
* video_core: gpu: Implement synchronous mode using threaded GPU.bunnei2020-12-291-2/+3
* video_core: gpu: Refactor out synchronous/asynchronous GPU implementations.bunnei2020-12-291-1/+6
* video_core: Resolve more variable shadowing scenariosLioncash2020-12-041-13/+12
* video_core: NVDEC Implementationameerj2020-10-271-4/+15
* GPU: Implement Flush Requests for Async mode.Fernando Sahmkow2020-04-221-2/+6
* OpenGL: Implement Fencing backend.Fernando Sahmkow2020-04-221-1/+6
* GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddrFernando Sahmkow2020-04-061-9/+9
* Frontend/GPU: Refactor context managementJames Rowe2020-03-251-2/+5
* gpu_thread: Use MPSCQueue for GPU commands.bunnei2020-02-081-1/+1
* Core: Wait for GPU to be idle before shutting down.Fernando Sahmkow2019-10-051-0/+3
* GPU_Async: Correct fences, display events and more.Fernando Sahmkow2019-10-051-6/+0
* gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfigReinUsesLisp2019-08-211-2/+1
* gpu_asynch: Simplify synchronization to a simpler consumer->producer scheme.Fernando Sahmkow2019-07-051-32/+0
* Merge pull request #2467 from lioncash/moveHexagon122019-05-191-6/+0
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| * video_core/gpu_thread: Remove redundant copy constructor for CommandDataContainerLioncash2019-05-141-6/+0
* | yuzu: Remove explicit types from locks where applicableLioncash2019-05-141-1/+1
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* video_core/gpu: Create threads separately from initializationLioncash2019-04-121-2/+4
* gpu_thread: Improve synchronization by using CoreTiming.bunnei2019-04-021-40/+31
* general: Use deducation guides for std::lock_guard and std::unique_lockLioncash2019-04-011-6/+6
* gpu_thread: Remove unused dma_pusher class member variable from ThreadManagerLioncash2019-03-271-3/+0
* gpu: Use host address for caching instead of guest address.bunnei2019-03-151-40/+92
* video_core/gpu_thread: Remove unimplemented WaitForIdle function prototypeLioncash2019-03-071-3/+0
* video_core/gpu_thread: Amend constructor initializer list orderLioncash2019-03-071-2/+2
* gpu_thread: Fix deadlock with threading idle state check.bunnei2019-03-071-3/+4
* gpu: Move command processing to another thread.bunnei2019-03-071-0/+135