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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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host_shaders
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Author
Age
Files
Lines
*
chore: make yuzu REUSE compliant
Andrea Pappacoda
2022-07-27
5
-0
/
+15
*
chore: add missing SPDX tags
Andrea Pappacoda
2022-04-28
1
-21
/
+2
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
29
-87
/
+58
*
OpenGL: fix S8D24 to ABGR8 conversions
Liam
2022-04-07
2
-0
/
+19
*
Address review comments
Liam
2022-03-16
2
-2
/
+2
*
Vulkan: convert S8D24 <-> ABGR8
Liam
2022-03-16
2
-0
/
+24
*
astc_decoder: Combine FastReplicate functions to work around new NV driver bug
ameerj
2022-01-16
1
-34
/
+46
*
Texture Cache: Correct conversion shaders.
Fernando Sahmkow
2021-11-22
2
-2
/
+2
*
TextureCache: Simplify blitting of D24S8 formats and fix bugs.
Fernando Sahmkow
2021-11-22
5
-104
/
+0
*
HostShaders: Fix D24S8 convertion shaders.
Fernando Sahmkow
2021-11-21
6
-23
/
+47
*
TextureCache: Assure full conversions on depth/stencil write shaders.
Fernando Sahmkow
2021-11-20
3
-6
/
+6
*
TextureCache: Add R16G16 to D24S8 converter.
Fernando Sahmkow
2021-11-20
2
-0
/
+19
*
TextureCache: Add B10G11R11 to D24S8 converter.
Fernando Sahmkow
2021-11-19
2
-0
/
+20
*
TextureCache: Implement additional D24S8 convertions.
Fernando Sahmkow
2021-11-19
3
-0
/
+44
*
Vulkan: implement D24S8 <-> RGBA8 convertions.
Fernando Sahmkow
2021-11-19
3
-0
/
+40
*
HostShader: fix Gaussian filter.
FernandoS27
2021-11-16
1
-2
/
+2
*
host_shaders: Misc copyright/style changes
ameerj
2021-11-16
4
-10
/
+12
*
Presentation: Only use FP16 in scaling shaders on supported devices in Vulkan
Marshall Mohror
2021-11-16
9
-95
/
+147
*
HostShader: Fix gaussian and add attribution.
Fernando Sahmkow
2021-11-16
1
-23
/
+19
*
Vulkan: Implement FXAA
FernandoS27
2021-11-16
1
-1
/
+1
*
OpenGL: Implement FXAA
Marshall Mohror
2021-11-16
3
-0
/
+114
*
VideoCore: Add gaussian filtering.
FernandoS27
2021-11-16
2
-0
/
+75
*
Update scaleforce to use FP16
Marshall Mohror
2021-11-16
1
-88
/
+55
*
vulkan: Implement FidelityFX Super Resolution
Marshall Mohror
2021-11-16
4
-2
/
+155
*
Renderers: Unify post processing filter shaders
ameerj
2021-11-16
5
-202
/
+28
*
Renderer: Implement Bicubic and ScaleForce filters.
Fernando Sahmkow
2021-11-16
5
-0
/
+388
*
host_shaders: Remove opengl_copy_bgra.comp
ameerj
2021-09-17
2
-16
/
+0
*
astc_decoder: Reduce workgroup size
ameerj
2021-08-01
1
-1
/
+1
*
astc_decoder: Compute offset swizzles in-shader
ameerj
2021-08-01
1
-33
/
+13
*
astc_decoder: Make use of uvec4 for payload data
ameerj
2021-08-01
1
-79
/
+43
*
astc_decoder: Simplify Select2DPartition
ameerj
2021-08-01
1
-38
/
+19
*
astc_decoder: Optimize the use EncodingData
ameerj
2021-08-01
1
-25
/
+25
*
Merge pull request #6459 from lat9nq/ubuntu-fixes
Ameer J
2021-07-01
1
-1
/
+4
|
\
|
*
cmake: Fix find_program usage for 3.15
lat9nq
2021-06-13
1
-1
/
+4
*
|
astc_decoder.comp: Remove unnecessary LUT SSBOs
ameerj
2021-06-19
1
-19
/
+16
*
|
astc: Various robustness enhancements for the gpu decoder
ameerj
2021-06-19
1
-9
/
+6
*
|
astc_decoder: Fix LDR CEM1 endpoint calculation
ameerj
2021-06-16
1
-1
/
+1
|
/
*
astc_decoder: Refactor for style and more efficient memory use
ameerj
2021-03-25
1
-262
/
+307
*
astc_decoder: Reimplement Layers
Rodrigo Locatti
2021-03-13
1
-18
/
+15
*
astc_decoder: Fix out of bounds memory access
ameerj
2021-03-13
1
-2
/
+10
*
renderer_vulkan: Accelerate ASTC decoding
ameerj
2021-03-13
1
-21
/
+22
*
host_shaders: Modify shader cmake integration to allow for larger shaders
ameerj
2021-03-13
3
-2
/
+25
*
renderer_opengl: Accelerate ASTC texture decoding with a compute shader
ameerj
2021-03-13
1
-0
/
+1288
*
renderer_opengl: Swizzle BGR textures on copy
ameerj
2021-03-04
2
-0
/
+16
*
video_core: Reimplement the buffer cache
ReinUsesLisp
2021-02-13
3
-30
/
+8
*
video_core: host_shaders: Don't pass --quiet to glslangValidator if unavailable
lat9nq
2021-02-02
1
-1
/
+19
*
host_shaders/cmake: Pass --quiet to glslang to keep it quiet
ReinUsesLisp
2021-01-24
1
-1
/
+1
*
host_shaders: Add Vulkan assembler compute shaders
ReinUsesLisp
2020-12-30
4
-0
/
+96
*
host_shaders: Add helper to blit depth stencil fragment shader
ReinUsesLisp
2020-12-30
2
-0
/
+17
*
host_shaders: Add texture color blit fragment shader
ReinUsesLisp
2020-12-30
2
-0
/
+15
*
host_shaders: Add shaders to present to the swapchain
ReinUsesLisp
2020-12-30
3
-0
/
+36
*
host_shaders: Add shaders to convert between depth and color images
ReinUsesLisp
2020-12-30
3
-0
/
+28
*
host_shaders: Add compute shader to copy BC4 as RG32UI to RGBA8
ReinUsesLisp
2020-12-30
2
-0
/
+71
*
host_shaders: Add shader to render a full screen triangle
ReinUsesLisp
2020-12-30
2
-0
/
+30
*
host_shaders: Add pitch linear upload compute shader
ReinUsesLisp
2020-12-30
2
-0
/
+87
*
host_shaders: Add block linear upload compute shaders
ReinUsesLisp
2020-12-30
3
-0
/
+249
*
host_shaders: Add copyright headers to OpenGL present shaders
ReinUsesLisp
2020-12-30
2
-0
/
+8
*
video_core/host_shaders: Add support for prebuilt SPIR-V shaders
ReinUsesLisp
2020-12-30
1
-16
/
+37
*
video_core: Fix instances where msbuild always regenerated host shaders
ReinUsesLisp
2020-09-24
2
-12
/
+7
*
video_core/host_shaders: Add CMake integration for string shaders
ReinUsesLisp
2020-08-24
5
-0
/
+97