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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
/
macro
/
macro_hle.cpp
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Author
Age
Files
Lines
*
maxwell3d: full HLE for multi-layer clears
Liam
2022-11-17
1
-11
/
+5
*
maxwell3d: HLE multi-layer clear macro
Liam
2022-11-17
1
-1
/
+21
*
video_coare: Reimplementing the maxwell drawing trigger mechanism
FengChen
2022-10-21
1
-30
/
+17
*
Update 3D regs
Kelebek1
2022-10-07
1
-24
/
+24
*
MacroHLE: Add MultidrawIndirect HLE Macro.
Fernando Sahmkow
2022-10-02
1
-1
/
+62
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
video_core/macro_hle: Return unique_ptr directly from GetHLEProgram()
Lioncash
2022-01-25
1
-2
/
+2
*
video_core/macro_hle: Move impl class into cpp file
Lioncash
2022-01-25
1
-11
/
+19
*
video_core: Resolve more variable shadowing scenarios
Lioncash
2020-12-04
1
-3
/
+3
*
video_core: Initialize renderer with a GPU
ReinUsesLisp
2020-08-22
1
-3
/
+3
*
Merge pull request #4369 from lioncash/hle-macro
LC
2020-07-17
1
-10
/
+7
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*
macro_hle: Remove unnecessary static keywords
Lioncash
2020-07-17
1
-7
/
+4
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*
macro_hle: Remove unnecessary std::make_pair calls
Lioncash
2020-07-17
1
-3
/
+3
*
|
macro_hle: Simplify shift expression in HLE_771BB18C62444DA0()
Lioncash
2020-07-17
1
-2
/
+1
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/
*
addressed issues
David Marcec
2020-06-24
1
-4
/
+6
*
clear mme draw mode
David Marcec
2020-06-24
1
-0
/
+3
*
Addressed issues
David Marcec
2020-06-24
1
-10
/
+10
*
Fix constbuffer for 0217920100488FF7
David Marcec
2020-06-24
1
-6
/
+6
*
Macro HLE support
David Marcec
2020-06-24
1
-0
/
+108