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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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/
src
/
video_core
/
pica.cpp
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Author
Age
Files
Lines
*
pica/command_processor: build geometry pipeline and run geometry shader
wwylele
2017-08-19
1
-1
/
+20
*
VideoCore: Split regs.h inclusions
Yuri Kunde Schlesner
2017-02-09
1
-1
/
+1
*
VideoCore: Move Regs to its own file
Yuri Kunde Schlesner
2017-02-04
1
-484
/
+1
*
VideoCore: Split geometry pipeline regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-1
/
+1
*
VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines
Yuri Kunde Schlesner
2017-01-26
1
-1
/
+1
*
Use negative priorities to avoid special-casing the self-include
Yuri Kunde Schlesner
2016-09-21
1
-1
/
+1
*
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-21
1
-2
/
+1
*
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-18
1
-461
/
+460
*
Turn ShaderSetup into struct
Jannik Vogel
2016-05-11
1
-1
/
+1
*
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-30
1
-1
/
+4
*
Pica: Improve accuracy of immediate-mode support
Yuri Kunde Schlesner
2016-03-24
1
-1
/
+14
*
Add immediate mode vertex submission
Dwayne Slater
2016-03-03
1
-0
/
+1
*
Debugger: Use 3dbrew names for GPU registers
Yuri Kunde Schlesner
2016-01-25
1
-57
/
+465
*
video_core: Reorganize headers
Lioncash
2015-09-11
1
-2
/
+2
*
Pica: Added the primitive_restart register (0x25f) to the registers map.
Subv
2015-08-31
1
-0
/
+1
*
Pica: Add the vertex_offset register to the Pica registers map.
Subv
2015-08-31
1
-0
/
+1
*
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
bunnei
2015-08-16
1
-0
/
+3
*
Videocore: Don't reinitialize register name map on every query
Yuri Kunde Schlesner
2015-07-26
1
-1
/
+71
*
Pica: Create 'State' structure and move state memory there.
bunnei
2015-05-23
1
-0
/
+20