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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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rasterizer_interface.h
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Author
Age
Files
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*
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
bunnei
2018-04-25
1
-3
/
+4
*
renderer_opengl: Implement BlendEquation and BlendFunc.
bunnei
2018-04-18
1
-1
/
+1
*
rasterizer_interface.h: Update from citra to yuzu
N00byKing
2018-04-04
1
-3
/
+3
*
rasterizer: Rename DrawTriangles to DrawArrays.
bunnei
2018-03-27
1
-2
/
+2
*
rasterizer: Flush and invalidate regions should be 64-bit.
bunnei
2018-03-23
1
-3
/
+3
*
video_core: Remove usage of PAddr and replace with VAddr.
bunnei
2018-03-23
1
-4
/
+4
*
video_core: Move FramebufferInfo to FramebufferConfig in GPU.
bunnei
2018-03-23
1
-1
/
+3
*
renderer_gl: Port boilerplate rasterizer code over from Citra.
bunnei
2018-03-20
1
-0
/
+61
*
Remove references to PICA and rasterizers in video_core
James Rowe
2018-01-13
1
-67
/
+0
*
core/video_core: Fix a bunch of u64 -> u32 warnings.
bunnei
2018-01-01
1
-2
/
+2
*
rasterizer: separate TextureCopy from DisplayTransfer
wwylele
2016-09-29
1
-1
/
+6
*
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-21
1
-1
/
+0
*
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
2016-09-19
1
-2
/
+1
*
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-18
1
-6
/
+15
*
HWRasterizer: Texture forwarding
tfarley
2016-04-21
1
-12
/
+19
*
VideoCore: Unify interface to OpenGL and SW rasterizers
Yuri Kunde Schlesner
2015-12-08
1
-0
/
+48