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path: root/src/video_core/renderer_base.cpp (follow)
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* configuration: implement per-game configurations (#4098)lat9nq2020-07-101-1/+1
* video_core/engines: Remove unnecessary includesLioncash2019-03-061-0/+1
* yuzu, video_core: Screenshot functionalityzhupengfei2018-12-181-0/+12
* video_core/renderer_base: Remove GL include from the renderer base class filesLioncash2018-11-131-1/+0
* Port Citra #4047 & #4052: add change background color supporttech4me2018-09-091-0/+1
* Merge pull request #840 from FearlessTobi/port-3353bunnei2018-08-221-1/+1
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| * Port #3353 from CitrafearlessTobi2018-08-211-1/+1
* | renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselvesLioncash2018-08-211-8/+0
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* core: Namespace EmuWindowLioncash2018-08-121-1/+1
* video_core; Get rid of global g_toggle_framelimit_enabled variableLioncash2018-08-111-4/+15
* video_core: Eliminate the g_renderer global variableLioncash2018-08-041-0/+4
* video_core: Make global EmuWindow instance part of the base renderer classLioncash2018-08-021-3/+11
* renderer: Create rasterizer and cleanup.bunnei2018-03-231-1/+6
* Remove references to PICA and rasterizers in video_coreJames Rowe2018-01-131-14/+1
* VideoCore: Move software rasterizer files to sub-directoryYuri Kunde Schlesner2017-02-131-1/+1
* Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner2016-09-211-1/+1
* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-2/+1
* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-2/+2
* VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot2016-04-301-2/+1
* HWRasterizer: Texture forwardingtfarley2016-04-211-2/+0
* Common: Remove Common::make_unique, use std::make_uniqueMerryMage2016-04-051-4/+2
* VideoCore: Sync state after changing rasterizersYuri Kunde Schlesner2015-12-211-0/+1
* VideoCore: Unify interface to OpenGL and SW rasterizersYuri Kunde Schlesner2015-12-081-0/+28