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path: root/src/video_core/renderer_opengl/gl_device.cpp (unfollow)
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2023-12-21gl_device: Remove AMD blacklists that are no longer applicableAmeer J1-5/+6
2023-12-19gl_buffer_cache: Reintroduce NV_vertex_buffer_unified_memoryAmeer J1-0/+1
2023-11-24vulkan_device: add names for more driverID enumeration valuesLiam1-9/+9
2023-11-19gl_buffer_cache: Batch vertex/tfb buffer bindingAmeer J1-1/+0
2023-08-05gl_device: Filter more specifically for slow ASTClat9nq1-1/+42
2023-07-21settings,general: Rename non-confirming enumslat9nq1-4/+4
2023-06-26OpenGL: Limit lmem warmup to NVIDIAameerj1-0/+1
2023-06-10shader_recompiler: remove barriers in conditional control flow when device lacks supportLiam1-0/+1
2023-05-06Log object names with debug renderer, add a GPU address to ImageViewsKelebek11-1/+2
2023-04-08video_core: Enable ImageGather with subpixel offset on IntelWollnashorn1-1/+0
2023-04-08shader_recompiler: Add subpixel offset for correct rounding at `ImageGather`Wollnashorn1-0/+1
2023-02-14remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistencyarades791-2/+2
2023-02-14add static lifetime to constexpr values to force compile time evaluation where possiblearades791-2/+2
2023-01-05video_core: Implement opengl/vulkan draw_textureFeng Chen1-0/+1
2022-12-13gl_device: Use a more robust way to use strict context modeAlexander Orzechowski1-5/+3
2022-12-13renderer_opengl: refactor context acquireLiam1-3/+7
2022-11-23general: fix compile for Apple ClangLiam1-0/+1
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
2022-04-01GPU Garbage Collection: Fix regressions.Fernando Sahmkow1-1/+1
2022-03-25GC: Address Feedback.Fernando Sahmkow1-0/+10
2022-03-19video_core: Reduce unused includesameerj1-3/+0
2021-12-30glsl: Add boolean reference workaroundameerj1-0/+1
2021-12-30glsl_context_get_set: Add alternative cbuf type for broken driversameerj1-7/+2
2021-10-29gl_device: Force GLASM on NVIDIA drivers 495-496lat9nq1-0/+15
2021-10-17settings: Remove std::chrono usageameerj1-0/+1
2021-07-23Revert "renderers: Disable async shader compilation"ReinUsesLisp1-4/+2
2021-07-23gl_device: Simplify GLASM setting logicameerj1-15/+8
2021-07-23renderers: Disable async shader compilationameerj1-2/+4
2021-07-23video_core: Enable GL SPIR-V shaderslat9nq1-2/+6
2021-07-23general: Add setting shader_backendlat9nq1-4/+6
2021-07-23glasm: Add passthrough geometry shader supportReinUsesLisp1-0/+1
2021-07-23shader: Unify shader stage typesReinUsesLisp1-8/+10
2021-07-23shader: Emulate 64-bit integers when not supportedReinUsesLisp1-0/+1
2021-07-23glsl: Address rest of feedbackameerj1-0/+1
2021-07-23glsl: Add stubs for sparse queries and variable aoffi when not supportedameerj1-0/+1
2021-07-23glsl: Implement VOTE for subgroup size potentially largerameerj1-0/+1
2021-07-23glsl: Query GL Device for FP16 extension supportameerj1-0/+2
2021-07-23glasm: Use ARB_derivative_control conditionallyReinUsesLisp1-0/+1
2021-07-23glasm: Use storage buffers instead of global memory when possibleReinUsesLisp1-17/+1
2021-07-23shader: Initial OpenGL implementationReinUsesLisp1-89/+0
2021-06-21gl_device: Expand on Mesa driver nameslat9nq1-3/+28
2021-06-21video_core: Add GPU vendor name to window title barameerj1-4/+29
2021-04-26gl_device: Intel: Disable texture view formats workaround on mesaA-w-x1-1/+1
2021-04-15common: Move settings to common from core.bunnei1-1/+1
2021-03-24gl_device: unblock async shaders on other Unix systemsJan Beich1-1/+1
2021-03-21gl_device: Block async shaders on AMD and Intellat9nq1-1/+13
2021-02-24Implement glDepthRangeIndexeddNVKelebek11-0/+2
2021-02-13renderer_opengl: Remove interopReinUsesLisp1-3/+2
2021-02-13video_core: Reimplement the buffer cacheReinUsesLisp1-6/+10
2021-01-21renderer_opengl: Avoid precompiled cache and force NV GL cache directoryReinUsesLisp1-0/+1
2021-01-04gl_texture_cache: Avoid format views on Intel and AMDReinUsesLisp1-0/+4
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp1-27/+37
2020-10-03video_core: Enforce -Wunused-variable and -Wunused-but-set-variableReinUsesLisp1-1/+0
2020-07-17Rebase for per game settingsDavid Marcec1-1/+1
2020-07-17async shadersDavid Marcec1-0/+2
2020-07-16renderer_{opengl,vulkan}: Clamp shared memory to host's limitReinUsesLisp1-0/+2
2020-07-10configuration: implement per-game configurations (#4098)lat9nq1-4/+4
2020-06-25gl_device: Fix IsASTCSupportedDavid Marcec1-1/+1
2020-06-25gl_device: Enable NV_vertex_buffer_unified_memory on Turing devicesReinUsesLisp1-19/+1
2020-06-24gl_device: Expose NV_vertex_buffer_unified_memory except on TuringReinUsesLisp1-1/+25
2020-06-21gl_device: Check for GL_EXT_texture_shadow_lodMorph1-0/+2
2020-06-16gl_device: Reserve at least 4 image bindings for fragment stageMorph1-6/+14
2020-06-12gl_arb_decompiler: Implement an assembly shader decompilerReinUsesLisp1-0/+1
2020-06-06gl_device: Black list NVIDIA 443.24 for fast buffer uploadsReinUsesLisp1-2/+10
2020-06-04gl_rasterizer: Use NV_transform_feedback for XFB on assembly shadersReinUsesLisp1-1/+2
2020-06-01gl_device: Avoid devices with CAVEAT_SUPPORT on ASTCReinUsesLisp1-6/+18
2020-06-01glsl: Squash constant buffers into a single SSBO when we hit the limitReinUsesLisp1-17/+29
2020-05-31gl_device: Enable compute shaders for Intel proprietary driversMorph1-4/+0
2020-05-19renderer_opengl: Add assembly program code pathsReinUsesLisp1-0/+7
2020-04-16gl_device: Mark stage_swizzle as constexprLioncash1-1/+1
2020-04-01gl_device: Detect if ASTC is reported and expose itReinUsesLisp1-0/+26
2020-03-16renderer_opengl: Detect Nvidia Nsight as a debugging toolReinUsesLisp1-1/+0
2020-03-14gl_device: Add option to check GL_EXT_debug_tool.bunnei1-0/+1
2019-12-11gl_device: Enable compute shaders for Intel Mesa driversReinUsesLisp1-1/+4
2019-11-25gl_device: Deduce indexing bug from device instead of heuristicReinUsesLisp1-47/+2
2019-11-23gl_device: Reserve base bindings on limited devicesReinUsesLisp1-36/+76
2019-11-23gl_rasterizer: Disable compute shaders on IntelReinUsesLisp1-0/+3
2019-11-23gl_shader_cache: Remove dynamic BaseBinding specializationReinUsesLisp1-0/+42
2019-11-08gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not availableReinUsesLisp1-0/+2
2019-11-02gl_rasterizer: Upload constant buffers with glNamedBufferSubDataReinUsesLisp1-0/+4
2019-09-21shader/image: Implement SULD and remove irrelevant codeReinUsesLisp1-0/+22
2019-09-04gl_device: Disable precise in fragment shaders on bugged driversReinUsesLisp1-14/+29
2019-08-21shader_ir: Implement VOTEReinUsesLisp1-0/+3
2019-07-08gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shadersReinUsesLisp1-0/+2
2019-07-06gl_device: Query SSBO alignmentReinUsesLisp1-0/+1
2019-06-21texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability.Fernando Sahmkow1-1/+0
2019-06-21texture_cache: Implement Buffer Copy and detect Turing GPUs Image CopiesFernando Sahmkow1-0/+1
2019-06-12gl_device: Fix TestVariableAoffi testReinUsesLisp1-1/+2
2019-05-27gl_device: Add commentary to AOFFI unit test source codeReinUsesLisp1-0/+1
2019-05-24gl_device: Add test to detect broken component indexingReinUsesLisp1-0/+54
2019-05-03gl_shader_decompiler: Declare all possible varyings on physical attribute usageReinUsesLisp1-0/+9
2019-04-14gl_shader_decompiler: Use variable AOFFI on supported hardwareReinUsesLisp1-3/+21
2019-04-10gl_device: Implement interface and add uniform offset alignmentReinUsesLisp1-0/+27