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path: root/src/video_core/renderer_opengl/gl_device.h (follow)
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* renderer_opengl: Detect Nvidia Nsight as a debugging toolReinUsesLisp2020-03-161-5/+0
* gl_device: Add option to check GL_EXT_debug_tool.bunnei2020-03-141-0/+5
* gl_device: Deduce indexing bug from device instead of heuristicReinUsesLisp2019-11-251-1/+0
* gl_rasterizer: Disable compute shaders on IntelReinUsesLisp2019-11-231-0/+5
* gl_shader_cache: Remove dynamic BaseBinding specializationReinUsesLisp2019-11-231-1/+20
* gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not availableReinUsesLisp2019-11-081-0/+5
* gl_rasterizer: Upload constant buffers with glNamedBufferSubDataReinUsesLisp2019-11-021-0/+5
* shader/image: Implement SULD and remove irrelevant codeReinUsesLisp2019-09-211-0/+5
* gl_device: Disable precise in fragment shaders on bugged driversReinUsesLisp2019-09-041-0/+6
* shader_ir: Implement VOTEReinUsesLisp2019-08-211-0/+5
* Merge pull request #2695 from ReinUsesLisp/layer-viewportFernando Sahmkow2019-07-151-0/+5
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| * gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shadersReinUsesLisp2019-07-081-0/+5
* | gl_device: Query SSBO alignmentReinUsesLisp2019-07-061-0/+5
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* gl_device: Add test to detect broken component indexingReinUsesLisp2019-05-241-0/+6
* gl_shader_decompiler: Declare all possible varyings on physical attribute usageReinUsesLisp2019-05-031-1/+13
* gl_shader_decompiler: Use variable AOFFI on supported hardwareReinUsesLisp2019-04-141-2/+7
* gl_device: Implement interface and add uniform offset alignmentReinUsesLisp2019-04-101-0/+25