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path: root/src/video_core/renderer_opengl/gl_fence_manager.cpp (follow)
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* OpenGL: Prefer glClientWaitSync for OGLSync objectsameerj2023-03-091-3/+1
* VideoCore: Refactor fencing system.Fernando Sahmkow2022-10-061-10/+3
* VideoCore: implement channels on gpu caches.Fernando Sahmkow2022-10-061-2/+2
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* gl_fence_manager: Minor optimization to signal queryingameerj2022-02-271-2/+1
* video_core: Reimplement the buffer cacheReinUsesLisp2021-02-131-1/+1
* video_core: Rewrite the texture cacheReinUsesLisp2020-12-301-1/+1
* video_core: Resolve more variable shadowing scenariosLioncash2020-12-041-7/+7
* video_core: Remove all Core::System references in rendererReinUsesLisp2020-09-061-3/+2
* video_core/fence_manager: Remove unnecessary includesLioncash2020-08-241-3/+4
* buffer_cache: Use boost::intrusive::set for cachingReinUsesLisp2020-05-211-0/+1
* GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop,Fernando Sahmkow2020-04-231-2/+1
* Address Feedback.Fernando Sahmkow2020-04-221-1/+1
* QueryCache: Implement Async Flushes.Fernando Sahmkow2020-04-221-3/+5
* FenceManager: Manage syncpoints and rename fences to semaphores.Fernando Sahmkow2020-04-221-4/+20
* FenceManager: Implement async buffer cache flushes on High settingsFernando Sahmkow2020-04-221-2/+2
* GPU: Implement a Fence Manager.Fernando Sahmkow2020-04-221-0/+55