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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
/
gl_graphics_pipeline.cpp
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Author
Age
Files
Lines
*
video_core: Fix SNORM texture buffer emulating error (#9001)
Feng Chen
2022-11-04
1
-2
/
+2
*
Merge pull request #8858 from vonchenplus/mipmap
bunnei
2022-11-04
1
-0
/
+11
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\
|
*
video_core: Generate mipmap texture by drawing
FengChen
2022-09-20
1
-0
/
+11
*
|
Update 3D regs
Kelebek1
2022-10-07
1
-7
/
+22
*
|
Shader Decompiler: Check for shift when deriving composite samplers.
Fernando Sahmkow
2022-10-06
1
-2
/
+3
*
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VideoCore: Fix channels with disk pipeline/shader cache.
Fernando Sahmkow
2022-10-06
1
-14
/
+14
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/
*
common: Change semantics of UNREACHABLE to unconditionally crash
Liam
2022-06-14
1
-2
/
+2
*
general: Convert source file copyright comments over to SPDX
Morph
2022-04-23
1
-3
/
+2
*
video_core: Replace lock_guard with scoped_lock
Merry
2022-04-07
1
-1
/
+1
*
gl_graphics_pipeline: Improve shader builder synchronization using fences (#7969)
Ameer J
2022-03-06
1
-17
/
+29
*
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
2021-11-16
1
-8
/
+16
*
shader: Properly blacklist and scale image loads
ReinUsesLisp
2021-11-16
1
-1
/
+1
*
texture_cache: Add getter to query if image view is rescaled
ReinUsesLisp
2021-11-16
1
-2
/
+1
*
glsl/glasm: Pass and use scaling parameters in shaders
ReinUsesLisp
2021-11-16
1
-13
/
+23
*
gl_graphics_pipeline: Add downscale factor to shader uniforms
ameerj
2021-11-16
1
-1
/
+14
*
texture_cache: Simplify image view queries and blacklisting
ReinUsesLisp
2021-11-16
1
-20
/
+22
*
opengl: Use Shader::NumDescriptors when possible
ReinUsesLisp
2021-11-16
1
-22
/
+10
*
texture_cache: Address ameerj's review
yzct12345
2021-08-05
1
-1
/
+1
*
opengl: Fix asynchronous shaders
ReinUsesLisp
2021-07-23
1
-3
/
+27
*
renderer_opengl: Use ARB_separate_shader_objects
ReinUsesLisp
2021-07-23
1
-37
/
+25
*
video_core: Enable GL SPIR-V shaders
lat9nq
2021-07-23
1
-22
/
+42
*
gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks
ReinUsesLisp
2021-07-23
1
-1
/
+1
*
gl_graphics_pipeline: Inline hash and operator== key functions
ReinUsesLisp
2021-07-23
1
-10
/
+0
*
gl_shader_cache: Check previous pipeline before checking hash map
ReinUsesLisp
2021-07-23
1
-18
/
+15
*
gl_graphics_pipeline: Port optimizations from Vulkan pipelines
ReinUsesLisp
2021-07-23
1
-55
/
+125
*
glsl: Address rest of feedback
ameerj
2021-07-23
1
-17
/
+15
*
gl_shader_cache: Implement async shaders
ameerj
2021-07-23
1
-52
/
+71
*
gl_shader_cache: Remove const from pipeline source arguments
ameerj
2021-07-23
1
-2
/
+2
*
gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor
ameerj
2021-07-23
1
-9
/
+58
*
gl_texture_cache: Create image storage views
ReinUsesLisp
2021-07-23
1
-1
/
+4
*
buffer_cache: Reduce uniform buffer size from shader usage
ReinUsesLisp
2021-07-23
1
-10
/
+11
*
buffer_cache: Mark uniform buffers as dirty if any enable bit changes
ReinUsesLisp
2021-07-23
1
-1
/
+3
*
glasm: Prepare XFB from state instead of global registers
ReinUsesLisp
2021-07-23
1
-4
/
+2
*
glasm: Use storage buffers instead of global memory when possible
ReinUsesLisp
2021-07-23
1
-4
/
+15
*
gl_shader_cache: Rename Program abstractions into Pipeline
ReinUsesLisp
2021-07-23
1
-0
/
+402