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path: root/src/video_core/renderer_opengl/gl_graphics_pipeline.cpp (follow)
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* gl_graphics_pipeline: Inline hash and operator== key functionsReinUsesLisp2021-07-231-10/+0
* gl_shader_cache: Check previous pipeline before checking hash mapReinUsesLisp2021-07-231-18/+15
* gl_graphics_pipeline: Port optimizations from Vulkan pipelinesReinUsesLisp2021-07-231-55/+125
* glsl: Address rest of feedbackameerj2021-07-231-17/+15
* gl_shader_cache: Implement async shadersameerj2021-07-231-52/+71
* gl_shader_cache: Remove const from pipeline source argumentsameerj2021-07-231-2/+2
* gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructorameerj2021-07-231-9/+58
* gl_texture_cache: Create image storage viewsReinUsesLisp2021-07-231-1/+4
* buffer_cache: Reduce uniform buffer size from shader usageReinUsesLisp2021-07-231-10/+11
* buffer_cache: Mark uniform buffers as dirty if any enable bit changesReinUsesLisp2021-07-231-1/+3
* glasm: Prepare XFB from state instead of global registersReinUsesLisp2021-07-231-4/+2
* glasm: Use storage buffers instead of global memory when possibleReinUsesLisp2021-07-231-4/+15
* gl_shader_cache: Rename Program abstractions into PipelineReinUsesLisp2021-07-231-0/+402