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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
/
renderer_opengl
/
gl_rasterizer_cache.h
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Author
Age
Files
Lines
*
VideoCore: Split regs.h inclusions
Yuri Kunde Schlesner
2017-02-09
1
-1
/
+2
*
VideoCore: Move Regs to its own file
Yuri Kunde Schlesner
2017-02-04
1
-1
/
+1
*
VideoCore: Split framebuffer regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-3
/
+3
*
VideoCore: Split texturing regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-2
/
+2
*
video_core: silence unused-local-typedef boost related warning on GCC
Kloen
2017-01-29
1
-0
/
+7
*
OpenGL: Drop framebuffer completeness check.
Markus Wick
2016-12-07
1
-1
/
+1
*
OpenGL: Non-zero stride only makes sense for linear buffers
Yuri Kunde Schlesner
2016-12-04
1
-1
/
+2
*
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-21
1
-4
/
+0
*
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
2016-09-19
1
-2
/
+2
*
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-18
1
-33
/
+45
*
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-30
1
-4
/
+10
*
HWRasterizer: Texture forwarding
tfarley
2016-04-21
1
-18
/
+191
*
OpenGL: Rename cache functions to better match what they actually do
Yuri Kunde Schlesner
2015-12-07
1
-4
/
+4
*
video_core: Reorganize headers
Lioncash
2015-09-11
1
-6
/
+6
*
OpenGL: Use Sampler Objects to decouple sampler config from textures
Yuri Kunde Schlesner
2015-09-03
1
-1
/
+6
*
gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.
bunnei
2015-08-28
1
-1
/
+3
*
OpenGL renderer
tfarley
2015-05-23
1
-0
/
+36