index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
video_core
/
renderer_opengl
/
gl_rasterizer_cache.h
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
GPU: Implemented the Z32_S8_X24 depth buffer format.
Subv
2018-07-25
1
-0
/
+8
*
GPU: Implemented the R16 and R16F texture formats.
Subv
2018-07-24
1
-4
/
+23
*
GPU: Implement texture format R32F.
Subv
2018-07-24
1
-4
/
+11
*
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
bunnei
2018-07-24
1
-4
/
+14
*
gl_rasterizer_cache: Implement RenderTargetFormat RGBA32_FLOAT.
bunnei
2018-07-24
1
-7
/
+27
*
gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.
bunnei
2018-07-24
1
-4
/
+14
*
gl_rasterizer_cache: Add missing log statements.
bunnei
2018-07-24
1
-0
/
+2
*
gl_rasterizer_cache: Blit surfaces on recreation instead of flush and load.
bunnei
2018-07-22
1
-0
/
+3
*
gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set.
bunnei
2018-07-22
1
-22
/
+16
*
gl_rasterizer_cache: Use zeta_width and zeta_height registers for depth buffer.
bunnei
2018-07-22
1
-3
/
+3
*
gl_rasterizer_cache: Implement texture format G8R8.
bunnei
2018-07-15
1
-4
/
+11
*
gl_rasterizer_cache: Implement depth format Z16_UNORM.
bunnei
2018-07-15
1
-0
/
+8
*
GPU: Implemented the BC7U texture format.
Subv
2018-07-07
1
-4
/
+11
*
GPU: Implemented the 32 bit float depth buffer format.
Subv
2018-07-04
1
-0
/
+9
*
GPU: Only configure the used framebuffers during clear.
Subv
2018-07-04
1
-2
/
+7
*
gl_rasterizer_cache: Implement PixelFormat S8Z24.
bunnei
2018-07-03
1
-0
/
+8
*
Rename logging macro back to LOG_*
James Rowe
2018-07-03
1
-7
/
+7
*
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Subv
2018-07-02
1
-2
/
+45
*
GPU: Implemented the RGBA32_UINT rendertarget format.
Subv
2018-06-30
1
-5
/
+16
*
gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.
bunnei
2018-06-27
1
-3
/
+40
*
gl_rasterizer_cache: Various fixes for ASTC handling.
bunnei
2018-06-27
1
-6
/
+5
*
gl_rasterizer_cache: Use SurfaceParams as a key for surface caching.
bunnei
2018-06-27
1
-13
/
+33
*
gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
bunnei
2018-06-27
1
-0
/
+11
*
gl_rasterizer_cache: Cache size_in_bytes as a const per surface.
bunnei
2018-06-27
1
-0
/
+1
*
gl_rasterizer_cache: Refactor to make SurfaceParams members const.
bunnei
2018-06-27
1
-13
/
+13
*
gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces.
bunnei
2018-06-27
1
-274
/
+49
*
gl_rasterizer: Implement texture format ASTC_2D_4X4.
bunnei
2018-06-18
1
-0
/
+16
*
GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
Subv
2018-06-06
1
-4
/
+14
*
GPU: Fixed the compression factor for RGBA16F textures.
Subv
2018-06-06
1
-1
/
+1
*
GPU: Implemented the DXN1 (BC4) texture format.
Subv
2018-06-02
1
-0
/
+7
*
gl_rasterizer_cache: Implement PixelFormat RGBA16F.
bunnei
2018-05-31
1
-3
/
+14
*
GPU: Implemented the R8 texture format (0x1D)
Subv
2018-05-30
1
-3
/
+10
*
GPU: Implemented the A1B5G5R5 texture format (0x14)
Subv
2018-05-27
1
-3
/
+12
*
gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8.
bunnei
2018-04-25
1
-1
/
+1
*
gl_rasterizer_cache: Add a function for finding framebuffer GPU address.
bunnei
2018-04-25
1
-0
/
+3
*
gl_rasterizer_cache: Handle compressed texture sizes.
bunnei
2018-04-25
1
-4
/
+48
*
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
bunnei
2018-04-25
1
-11
/
+16
*
GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format.
Subv
2018-04-23
1
-0
/
+2
*
GPU: Implement the A2BGR10 texture format.
Subv
2018-04-22
1
-3
/
+9
*
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
Subv
2018-04-19
1
-3
/
+15
*
GPU: Implemented the B5G6R5 format.
Subv
2018-04-19
1
-3
/
+13
*
GLCache: Added boilerplate code to make supporting configurable texture component types.
Subv
2018-04-18
1
-0
/
+44
*
GLCache: Unify texture and framebuffer formats when converting to OpenGL.
Subv
2018-04-18
1
-13
/
+7
*
GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.
Subv
2018-04-18
1
-7
/
+7
*
GLCache: Take into account the texture's block height when caching and unswizzling.
Subv
2018-04-18
1
-0
/
+1
*
GLCache: Added a function to convert cached PixelFormats back to texture formats.
Subv
2018-04-18
1
-0
/
+12
*
gl_rasterizer_cache: Add missing LOG statements.
bunnei
2018-04-18
1
-0
/
+3
*
renderer_opengl: Use OGLProgram instead of OGLShader.
bunnei
2018-04-14
1
-1
/
+1
*
RasterizerCache: Remove 3DS-specific pixel formats.
Subv
2018-04-07
1
-59
/
+30
*
gl_rasterizer_cache.h: Update from citra to yuzu
N00byKing
2018-04-04
1
-3
/
+3
*
gl_rasterizer_cache: Implement UpdatePagesCachedCount.
bunnei
2018-03-27
1
-1
/
+1
*
gl_rasterizer_cache: Implement GetFramebufferSurfaces.
bunnei
2018-03-27
1
-1
/
+10
*
gl_rasterizer: Implement AccelerateDisplay method from Citra.
bunnei
2018-03-23
1
-1
/
+11
*
video_core: Remove usage of PAddr and replace with VAddr.
bunnei
2018-03-23
1
-9
/
+9
*
renderer: Create rasterizer and cleanup.
bunnei
2018-03-23
1
-2
/
+2
*
renderer_gl: Port over gl_rasterizer_cache module from Citra.
bunnei
2018-03-20
1
-0
/
+350
*
Remove references to PICA and rasterizers in video_core
James Rowe
2018-01-13
1
-239
/
+0
*
VideoCore: Split regs.h inclusions
Yuri Kunde Schlesner
2017-02-09
1
-1
/
+2
*
VideoCore: Move Regs to its own file
Yuri Kunde Schlesner
2017-02-04
1
-1
/
+1
*
VideoCore: Split framebuffer regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-3
/
+3
*
VideoCore: Split texturing regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-2
/
+2
*
video_core: silence unused-local-typedef boost related warning on GCC
Kloen
2017-01-29
1
-0
/
+7
*
OpenGL: Drop framebuffer completeness check.
Markus Wick
2016-12-07
1
-1
/
+1
*
OpenGL: Non-zero stride only makes sense for linear buffers
Yuri Kunde Schlesner
2016-12-04
1
-1
/
+2
*
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-21
1
-4
/
+0
*
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
2016-09-19
1
-2
/
+2
*
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-18
1
-33
/
+45
*
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-30
1
-4
/
+10
*
HWRasterizer: Texture forwarding
tfarley
2016-04-21
1
-18
/
+191
*
OpenGL: Rename cache functions to better match what they actually do
Yuri Kunde Schlesner
2015-12-07
1
-4
/
+4
*
video_core: Reorganize headers
Lioncash
2015-09-11
1
-6
/
+6
*
OpenGL: Use Sampler Objects to decouple sampler config from textures
Yuri Kunde Schlesner
2015-09-03
1
-1
/
+6
*
gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.
bunnei
2015-08-28
1
-1
/
+3
*
OpenGL renderer
tfarley
2015-05-23
1
-0
/
+36