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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_rasterizer_cache.h
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*
Merge pull request #1326 from FearlessTobi/port-4182
bunnei
2018-09-17
1
-15
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+17
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Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-15
1
-15
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+17
*
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Merge pull request #1329 from raven02/bgr5a1u
bunnei
2018-09-17
1
-0
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+3
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*
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Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX)
raven02
2018-09-15
1
-0
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+3
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*
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Implement ASTC_2D_8X8 (Bayonetta 2)
raven02
2018-09-16
1
-5
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+10
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gl_shader_cache: Remove cache_width/cache_height.
bunnei
2018-09-12
1
-6
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+2
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gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.
bunnei
2018-09-10
1
-0
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+2
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gl_rasterizer: Implement multiple color attachments.
bunnei
2018-09-10
1
-5
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+6
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gl_rasterizer_cache: Improve accuracy of RecreateSurface for non-2D textures.
bunnei
2018-09-08
1
-0
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+4
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gl_rasterizer_cache: Track texture depth.
bunnei
2018-09-08
1
-1
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+2
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gl_rasterizer_cache: Keep track of texture type per surface.
bunnei
2018-09-08
1
-1
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+34
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gl_rasterizer_cache: Remove unused DownloadGLTexture.
bunnei
2018-09-08
1
-1
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+0
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gl_rasterizer_cache: Also use reserve cache for RecreateSurface.
bunnei
2018-08-31
1
-12
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+3
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gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.
bunnei
2018-08-31
1
-7
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+4
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Implement BC6H_UF16 & BC6H_SF16 (#1092)
greggameplayer
2018-08-31
1
-28
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+38
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gl_rasterizer_cache: Update to use RasterizerCache base class.
bunnei
2018-08-28
1
-27
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+10
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gl_rasterizer_cache: Reserve surfaces that have already been created for later use.
bunnei
2018-08-23
1
-0
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+33
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renderer_opengl: Namespace OpenGL code
Lioncash
2018-08-22
1
-0
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+4
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Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer.
Subv
2018-08-20
1
-2
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+3
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Implemented RGBA8_UINT
David Marcec
2018-08-20
1
-45
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+53
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gl_rasterizer_cache: Treat Depth formats differently from DepthStencil.
bunnei
2018-08-16
1
-8
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+16
*
Merge pull request #1077 from bunnei/rgba16u
bunnei
2018-08-15
1
-1
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+9
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gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.
bunnei
2018-08-15
1
-1
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+9
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gl_rasterizer_cache: Cleanup some PixelFormat names and logging.
bunnei
2018-08-15
1
-26
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+56
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Merge pull request #1068 from bunnei/g8r8s
bunnei
2018-08-15
1
-29
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+40
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gl_rasterizer_cache: Implement G8R8S format.
bunnei
2018-08-15
1
-29
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+40
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Implement Z16_UNORM in PixelFormatFromTextureFormat function
greggameplayer
2018-08-15
1
-0
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+2
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renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.
bunnei
2018-08-14
1
-37
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+43
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Implement RG32UI and R32UI
David Marcec
2018-08-13
1
-7
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+35
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renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.
bunnei
2018-08-13
1
-34
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+40
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renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.
bunnei
2018-08-13
1
-6
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+12
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Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)
greggameplayer
2018-08-12
1
-35
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+49
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gl_rasterizer: Implement render target format RG8_SNORM.
bunnei
2018-08-12
1
-5
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+11
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gl_rasterizer: Implement render target format RGBA8_SNORM.
bunnei
2018-08-12
1
-43
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+57
*
Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848)
greggameplayer
2018-08-11
1
-12
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+39
*
Merge pull request #1004 from lioncash/unused
bunnei
2018-08-10
1
-2
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+1
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gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()
Lioncash
2018-08-10
1
-2
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+1
*
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textures: Refactor out for Texture/Depth FormatFromPixelFormat.
bunnei
2018-08-10
1
-86
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+0
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*
Implement SNORM for BC5/DXN2 (#998)
Khangaroo
2018-08-10
1
-26
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+38
*
Implement BC5/DXN2 (#996)
Khangaroo
2018-08-09
1
-21
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+28
*
gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.
bunnei
2018-08-08
1
-0
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+3
*
Fixed the sRGB pixel format (#963)
Hexagon12
2018-08-08
1
-1
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+2
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gl_rasterizer_cache: Avoid superfluous surface copies.
bunnei
2018-08-06
1
-0
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+11
*
Implement RGB32F PixelFormat (#886) (used by Go Vacation)
greggameplayer
2018-08-02
1
-6
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+13
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Implement R32_FLOAT RenderTargetFormat
Unknown
2018-08-01
1
-0
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+3
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GPU: Allow using R16F as a render target format.
Subv
2018-07-26
1
-1
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+3
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Implement R16_G16
Unknown
2018-07-26
1
-6
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+67
*
Merge pull request #819 from Subv/srgb
bunnei
2018-07-25
1
-6
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+11
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GPU: Use the right texture format for sRGBA framebuffers.
Subv
2018-07-25
1
-6
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+11
*
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GPU: Allow the use of Z24S8 as a texture format.
Subv
2018-07-25
1
-0
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+4
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*
Merge pull request #816 from Subv/z32_s8
bunnei
2018-07-25
1
-0
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+8
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GPU: Implemented the Z32_S8_X24 depth buffer format.
Subv
2018-07-25
1
-0
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+8
*
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Merge pull request #815 from Subv/z32f_tex
bunnei
2018-07-25
1
-0
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+4
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*
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GPU: Allow using Z32 as a texture format.
Subv
2018-07-25
1
-0
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+4
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*
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GPU: Allow the usage of R8 as a render target format.
Subv
2018-07-25
1
-0
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+3
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GPU: Implemented the R16 and R16F texture formats.
Subv
2018-07-24
1
-4
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+23
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GPU: Implement texture format R32F.
Subv
2018-07-24
1
-4
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+11
*
gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.
bunnei
2018-07-24
1
-4
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+14
*
gl_rasterizer_cache: Implement RenderTargetFormat RGBA32_FLOAT.
bunnei
2018-07-24
1
-7
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+27
*
gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.
bunnei
2018-07-24
1
-4
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+14
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gl_rasterizer_cache: Add missing log statements.
bunnei
2018-07-24
1
-0
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+2
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gl_rasterizer_cache: Blit surfaces on recreation instead of flush and load.
bunnei
2018-07-22
1
-0
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+3
*
gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set.
bunnei
2018-07-22
1
-22
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+16
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gl_rasterizer_cache: Use zeta_width and zeta_height registers for depth buffer.
bunnei
2018-07-22
1
-3
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+3
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gl_rasterizer_cache: Implement texture format G8R8.
bunnei
2018-07-15
1
-4
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+11
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gl_rasterizer_cache: Implement depth format Z16_UNORM.
bunnei
2018-07-15
1
-0
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+8
*
GPU: Implemented the BC7U texture format.
Subv
2018-07-07
1
-4
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+11
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GPU: Implemented the 32 bit float depth buffer format.
Subv
2018-07-04
1
-0
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+9
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GPU: Only configure the used framebuffers during clear.
Subv
2018-07-04
1
-2
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+7
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gl_rasterizer_cache: Implement PixelFormat S8Z24.
bunnei
2018-07-03
1
-0
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+8
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Rename logging macro back to LOG_*
James Rowe
2018-07-03
1
-7
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+7
*
GPU: Implemented the Z24S8 depth format and load the depth framebuffer.
Subv
2018-07-02
1
-2
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+45
*
GPU: Implemented the RGBA32_UINT rendertarget format.
Subv
2018-06-30
1
-5
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+16
*
gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.
bunnei
2018-06-27
1
-3
/
+40
*
gl_rasterizer_cache: Various fixes for ASTC handling.
bunnei
2018-06-27
1
-6
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+5
*
gl_rasterizer_cache: Use SurfaceParams as a key for surface caching.
bunnei
2018-06-27
1
-13
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+33
*
gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.
bunnei
2018-06-27
1
-0
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+11
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gl_rasterizer_cache: Cache size_in_bytes as a const per surface.
bunnei
2018-06-27
1
-0
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+1
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gl_rasterizer_cache: Refactor to make SurfaceParams members const.
bunnei
2018-06-27
1
-13
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+13
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gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces.
bunnei
2018-06-27
1
-274
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+49
*
gl_rasterizer: Implement texture format ASTC_2D_4X4.
bunnei
2018-06-18
1
-0
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+16
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GPU: Implemented the R11FG11FB10F texture and rendertarget formats.
Subv
2018-06-06
1
-4
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+14
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GPU: Fixed the compression factor for RGBA16F textures.
Subv
2018-06-06
1
-1
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+1
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GPU: Implemented the DXN1 (BC4) texture format.
Subv
2018-06-02
1
-0
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+7
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gl_rasterizer_cache: Implement PixelFormat RGBA16F.
bunnei
2018-05-31
1
-3
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+14
*
GPU: Implemented the R8 texture format (0x1D)
Subv
2018-05-30
1
-3
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+10
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GPU: Implemented the A1B5G5R5 texture format (0x14)
Subv
2018-05-27
1
-3
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+12
*
gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8.
bunnei
2018-04-25
1
-1
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+1
*
gl_rasterizer_cache: Add a function for finding framebuffer GPU address.
bunnei
2018-04-25
1
-0
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+3
*
gl_rasterizer_cache: Handle compressed texture sizes.
bunnei
2018-04-25
1
-4
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+48
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gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
bunnei
2018-04-25
1
-11
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+16
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GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format.
Subv
2018-04-23
1
-0
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+2
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GPU: Implement the A2BGR10 texture format.
Subv
2018-04-22
1
-3
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+9
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GPU: Add support for the DXT23 and DXT45 compressed texture formats.
Subv
2018-04-19
1
-3
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+15
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GPU: Implemented the B5G6R5 format.
Subv
2018-04-19
1
-3
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+13
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GLCache: Added boilerplate code to make supporting configurable texture component types.
Subv
2018-04-18
1
-0
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+44
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GLCache: Unify texture and framebuffer formats when converting to OpenGL.
Subv
2018-04-18
1
-13
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+7
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GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.
Subv
2018-04-18
1
-7
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+7
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GLCache: Take into account the texture's block height when caching and unswizzling.
Subv
2018-04-18
1
-0
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+1
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GLCache: Added a function to convert cached PixelFormats back to texture formats.
Subv
2018-04-18
1
-0
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+12
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gl_rasterizer_cache: Add missing LOG statements.
bunnei
2018-04-18
1
-0
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+3
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renderer_opengl: Use OGLProgram instead of OGLShader.
bunnei
2018-04-14
1
-1
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+1
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RasterizerCache: Remove 3DS-specific pixel formats.
Subv
2018-04-07
1
-59
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+30
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gl_rasterizer_cache.h: Update from citra to yuzu
N00byKing
2018-04-04
1
-3
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+3
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gl_rasterizer_cache: Implement UpdatePagesCachedCount.
bunnei
2018-03-27
1
-1
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+1
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gl_rasterizer_cache: Implement GetFramebufferSurfaces.
bunnei
2018-03-27
1
-1
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+10
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gl_rasterizer: Implement AccelerateDisplay method from Citra.
bunnei
2018-03-23
1
-1
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+11
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video_core: Remove usage of PAddr and replace with VAddr.
bunnei
2018-03-23
1
-9
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+9
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renderer: Create rasterizer and cleanup.
bunnei
2018-03-23
1
-2
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+2
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renderer_gl: Port over gl_rasterizer_cache module from Citra.
bunnei
2018-03-20
1
-0
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+350
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Remove references to PICA and rasterizers in video_core
James Rowe
2018-01-13
1
-239
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+0
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VideoCore: Split regs.h inclusions
Yuri Kunde Schlesner
2017-02-09
1
-1
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+2
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VideoCore: Move Regs to its own file
Yuri Kunde Schlesner
2017-02-04
1
-1
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+1
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VideoCore: Split framebuffer regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-3
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+3
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VideoCore: Split texturing regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-2
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+2
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video_core: silence unused-local-typedef boost related warning on GCC
Kloen
2017-01-29
1
-0
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+7
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OpenGL: Drop framebuffer completeness check.
Markus Wick
2016-12-07
1
-1
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+1
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OpenGL: Non-zero stride only makes sense for linear buffers
Yuri Kunde Schlesner
2016-12-04
1
-1
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+2
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Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-21
1
-4
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+0
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Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
2016-09-19
1
-2
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+2
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Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-18
1
-33
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+45
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VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-30
1
-4
/
+10
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HWRasterizer: Texture forwarding
tfarley
2016-04-21
1
-18
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+191
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OpenGL: Rename cache functions to better match what they actually do
Yuri Kunde Schlesner
2015-12-07
1
-4
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+4
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video_core: Reorganize headers
Lioncash
2015-09-11
1
-6
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+6
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OpenGL: Use Sampler Objects to decouple sampler config from textures
Yuri Kunde Schlesner
2015-09-03
1
-1
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+6
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gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.
bunnei
2015-08-28
1
-1
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+3
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OpenGL renderer
tfarley
2015-05-23
1
-0
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+36