summaryrefslogtreecommitdiffstats
path: root/src/video_core/renderer_opengl/gl_resource_manager.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Add OGLTextureViewFernando Sahmkow2019-06-211-0/+18
|
* gl_shader_util: Add parameter to handle retrievable programsReinUsesLisp2019-02-071-2/+3
|
* gl_rasterizer: Use DSA for texturesReinUsesLisp2019-01-301-2/+2
|
* gl_rasterizer: Use DSA for vertex array objectsReinUsesLisp2019-01-061-3/+2
|
* gl_resource_manager: Amend clang-format discrepanciesLioncash2018-11-081-4/+2
| | | | Fixes the buildbot.
* gl_resource_manager: Profile creation and deletion.Markus Wick2018-11-061-0/+42
|
* gl_resource_manager: Split implementations in .cpp file.Markus Wick2018-11-061-0/+146
| | | | | Those implementations are quite costly, so there is no need to inline them to the caller. Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
* OpenGL: Make OpenGL object resource wrappers fully inlineYuri Kunde Schlesner2015-07-261-111/+0
| | | | | The functions are so simple that having them separate only bloats the code and hinders optimization.
* OpenGL renderertfarley2015-05-231-0/+111