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author | tfarley <tfarleygithub@gmail.com> | 2015-05-19 06:21:33 +0200 |
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committer | tfarley <tfarleygithub@gmail.com> | 2015-05-23 00:51:18 +0200 |
commit | 05dc633a8c35221ce8d6abe6ddf027f8b0bab6c2 (patch) | |
tree | d080c1efd3b928bda551cb9eee304547e66a4351 /src/video_core/renderer_opengl/gl_resource_manager.cpp | |
parent | INI hw/sw renderer toggle (diff) | |
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Diffstat (limited to 'src/video_core/renderer_opengl/gl_resource_manager.cpp')
-rw-r--r-- | src/video_core/renderer_opengl/gl_resource_manager.cpp | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/src/video_core/renderer_opengl/gl_resource_manager.cpp b/src/video_core/renderer_opengl/gl_resource_manager.cpp new file mode 100644 index 000000000..8f4ae28a4 --- /dev/null +++ b/src/video_core/renderer_opengl/gl_resource_manager.cpp @@ -0,0 +1,111 @@ +// Copyright 2015 Citra Emulator Project +// Licensed under GPLv2 or any later version +// Refer to the license.txt file included. + +#include "video_core/renderer_opengl/gl_resource_manager.h" +#include "video_core/renderer_opengl/gl_shader_util.h" + +// Textures +OGLTexture::OGLTexture() : handle(0) { +} + +OGLTexture::~OGLTexture() { + Release(); +} + +void OGLTexture::Create() { + if (handle != 0) { + return; + } + + glGenTextures(1, &handle); +} + +void OGLTexture::Release() { + glDeleteTextures(1, &handle); + handle = 0; +} + +// Shaders +OGLShader::OGLShader() : handle(0) { +} + +OGLShader::~OGLShader() { + Release(); +} + +void OGLShader::Create(const char* vert_shader, const char* frag_shader) { + if (handle != 0) { + return; + } + + handle = ShaderUtil::LoadShaders(vert_shader, frag_shader); +} + +void OGLShader::Release() { + glDeleteProgram(handle); + handle = 0; +} + +// Buffer objects +OGLBuffer::OGLBuffer() : handle(0) { +} + +OGLBuffer::~OGLBuffer() { + Release(); +} + +void OGLBuffer::Create() { + if (handle != 0) { + return; + } + + glGenBuffers(1, &handle); +} + +void OGLBuffer::Release() { + glDeleteBuffers(1, &handle); + handle = 0; +} + +// Vertex array objects +OGLVertexArray::OGLVertexArray() : handle(0) { +} + +OGLVertexArray::~OGLVertexArray() { + Release(); +} + +void OGLVertexArray::Create() { + if (handle != 0) { + return; + } + + glGenVertexArrays(1, &handle); +} + +void OGLVertexArray::Release() { + glDeleteVertexArrays(1, &handle); + handle = 0; +} + +// Framebuffers +OGLFramebuffer::OGLFramebuffer() : handle(0) { +} + +OGLFramebuffer::~OGLFramebuffer() { + Release(); +} + +void OGLFramebuffer::Create() { + if (handle != 0) { + return; + } + + glGenFramebuffers(1, &handle); +} + +void OGLFramebuffer::Release() { + glDeleteFramebuffers(1, &handle); + handle = 0; +} |