Commit message (Collapse) | Author | Age | Files | Lines | |
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* | gl_texture_cache: Correct asserts | Fernando Sahmkow | 2019-06-26 | 1 | -1/+1 |
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* | gl_resource_manager: Correct MakeStreamCopy | Fernando Sahmkow | 2019-06-25 | 1 | -2/+1 |
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* | gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies. | Fernando Sahmkow | 2019-06-21 | 1 | -3/+2 |
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* | texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies | Fernando Sahmkow | 2019-06-21 | 1 | -0/+8 |
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* | Add OGLTextureView | Fernando Sahmkow | 2019-06-21 | 1 | -0/+18 |
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* | gl_shader_util: Add parameter to handle retrievable programs | ReinUsesLisp | 2019-02-07 | 1 | -2/+3 |
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* | gl_rasterizer: Use DSA for textures | ReinUsesLisp | 2019-01-30 | 1 | -2/+2 |
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* | gl_rasterizer: Use DSA for vertex array objects | ReinUsesLisp | 2019-01-06 | 1 | -3/+2 |
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* | gl_resource_manager: Amend clang-format discrepancies | Lioncash | 2018-11-08 | 1 | -4/+2 |
| | | | | Fixes the buildbot. | ||||
* | gl_resource_manager: Profile creation and deletion. | Markus Wick | 2018-11-06 | 1 | -0/+42 |
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* | gl_resource_manager: Split implementations in .cpp file. | Markus Wick | 2018-11-06 | 1 | -0/+146 |
| | | | | | Those implementations are quite costly, so there is no need to inline them to the caller. Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them. | ||||
* | OpenGL: Make OpenGL object resource wrappers fully inline | Yuri Kunde Schlesner | 2015-07-26 | 1 | -111/+0 |
| | | | | | The functions are so simple that having them separate only bloats the code and hinders optimization. | ||||
* | OpenGL renderer | tfarley | 2015-05-23 | 1 | -0/+111 |