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path: root/src/video_core/renderer_opengl/gl_shader_decompiler.h (follow)
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* gl_shader_disk_cache: Address miscellaneous feedbackReinUsesLisp2019-02-071-4/+4
* gl_shader_disk_cache: Save GLSL and entries into the precompiled fileReinUsesLisp2019-02-071-60/+5
* gl_shader_decompiler: Remove name entriesReinUsesLisp2019-02-071-23/+7
* shader_decode: Implement LDG and basic cbuf trackingReinUsesLisp2019-02-071-0/+33
* gl_shader_cache: Use explicit bindingsReinUsesLisp2019-01-301-12/+0
* shader_decode: Implement LDG and basic cbuf trackingReinUsesLisp2019-01-301-0/+34
* video_core: Rename glsl_decompiler to gl_shader_decompilerReinUsesLisp2019-01-151-0/+88
* video_core: Replace gl_shader_decompilerReinUsesLisp2019-01-151-25/+0
* global: Use std::optional instead of boost::optional (#1578)Frederic L2018-10-301-4/+4
* renderer_opengl: Namespace OpenGL codeLioncash2018-08-221-2/+2
* video_core: Use nested namespaces where applicableLioncash2018-07-211-4/+2
* gl_shader_gen: Implement dual vertex shader mode.bunnei2018-07-131-1/+2
* renderer_opengl: Add missing header guardsLioncash2018-04-201-0/+2
* shaders: Expose hints about used const buffers.bunnei2018-04-151-2/+2
* gl_shader_decompiler: Add shader stage hint.bunnei2018-04-141-1/+5
* gl_shader_decompiler: Basic impl. for very simple vertex shaders.bunnei2018-04-141-8/+4
* gl_shader_decompiler: Add skeleton code from Citra for shader analysis.bunnei2018-04-141-11/+8
* renderer_gl: Port over gl_shader_decompiler module from Citra.bunnei2018-03-201-0/+27