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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
/
gl_shader_gen.cpp
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Author
Age
Files
Lines
*
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-30
1
-0
/
+8
*
OpenGL: Implement color combiner Operation::Dot3_RGB
Jannik Vogel
2016-04-10
1
-0
/
+3
*
gl_rasterizer: Initial implementation of bump mapping.
bunnei
2016-02-05
1
-5
/
+27
*
gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).
bunnei
2016-02-05
1
-3
/
+3
*
gl_shader_gen: Implement lighting red, green, and blue reflection.
bunnei
2016-02-05
1
-17
/
+45
*
gl_shader_gen: View should be normalized.
bunnei
2016-02-05
1
-2
/
+2
*
gl_shader_gen: Implement fragment lighting fresnel effect.
bunnei
2016-02-05
1
-9
/
+26
*
gl_shader_gen: Implement fragment lighting specular 1 component.
bunnei
2016-02-05
1
-3
/
+14
*
gl_shader_gen: Add support for D0 LUT scaling.
bunnei
2016-02-05
1
-1
/
+1
*
gl_shader_gen: Refactor lighting config to match Pica register naming.
bunnei
2016-02-05
1
-14
/
+16
*
gl_shader_gen: Reorganize and cleanup lighting code.
bunnei
2016-02-05
1
-100
/
+107
*
gl_shader_gen: Fix directional lights.
bunnei
2016-02-05
1
-1
/
+1
*
gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.
bunnei
2016-02-05
1
-6
/
+6
*
gl_shader_gen: View vector needs to be normalized when computing half angle vector.
bunnei
2016-02-05
1
-3
/
+4
*
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
bunnei
2016-02-05
1
-11
/
+7
*
renderer_opengl: Initial implementation of basic specular lighting.
bunnei
2016-02-05
1
-12
/
+70
*
renderer_opengl: Implement HW fragment lighting distance attenuation.
bunnei
2016-02-05
1
-3
/
+16
*
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
bunnei
2016-02-05
1
-0
/
+7
*
renderer_opengl: Implement diffuse component of HW fragment lighting.
bunnei
2016-02-05
1
-2
/
+51
*
hwrasterizer: Use depth offset
tfarley
2016-01-21
1
-1
/
+3
*
OpenGL: Flip framebuffers during transfer rather than when rendering
Yuri Kunde Schlesner
2015-12-05
1
-1
/
+1
*
PICA: Properly emulate 1-stage delay in the combiner buffer
Yuri Kunde Schlesner
2015-12-01
1
-7
/
+11
*
renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.
bunnei
2015-11-26
1
-2
/
+2
*
Use regular uniform location
Pierre de La Morinerie
2015-11-25
1
-5
/
+1
*
FragShader: Use an UBO instead of several individual uniforms
Subv
2015-11-19
1
-3
/
+7
*
gl_shader_gen: Use explicit locations for vertex shader attributes.
bunnei
2015-10-22
1
-9
/
+9
*
gl_shader_gen: Optimize code for AppendAlphaTestCondition.
bunnei
2015-10-22
1
-16
/
+11
*
gl_shader_gen: Various cleanups to shader generation.
bunnei
2015-10-22
1
-44
/
+48
*
gl_rasterizer: Use MMH3 hash for shader cache hey.
bunnei
2015-10-22
1
-2
/
+2
*
gl_shader_gen: Require explicit uniform locations.
bunnei
2015-10-22
1
-11
/
+12
*
gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.
bunnei
2015-10-22
1
-11
/
+11
*
gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).
bunnei
2015-10-22
1
-1
/
+1
*
gl_shader_gen: Fix bug where TEV stage outputs should be clamped.
bunnei
2015-10-22
1
-3
/
+3
*
gl_shader_gen: Add additional function documentation.
bunnei
2015-10-22
1
-0
/
+8
*
gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.
bunnei
2015-10-22
1
-161
/
+170
*
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
bunnei
2015-10-22
1
-0
/
+371