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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_shader_gen.cpp
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Author
Age
Files
Lines
*
Shader_Cache: setup connection of ConstBufferLocker
Fernando Sahmkow
2019-10-25
1
-9
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+17
*
Shader_ir: Address feedback
Fernando Sahmkow
2019-10-05
1
-11
/
+2
*
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
Fernando Sahmkow
2019-10-05
1
-5
/
+20
*
gl_shader_cache: Address CI issues
ReinUsesLisp
2019-07-15
1
-2
/
+1
*
gl_rasterizer: Implement compute shaders
ReinUsesLisp
2019-07-15
1
-11
/
+27
*
shader_ir: propagate shader size to the IR
Fernando Sahmkow
2019-07-09
1
-4
/
+4
*
Merge pull request #2514 from ReinUsesLisp/opengl-compat
Zach Hilman
2019-06-07
1
-27
/
+0
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*
gl_rasterizer: Move alpha testing to the OpenGL pipeline
ReinUsesLisp
2019-05-30
1
-27
/
+0
*
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gl_shader_decompiler: Remove guest "position" varying
ReinUsesLisp
2019-06-03
1
-17
/
+2
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/
*
gl_shader_gen: Always declare extensions after the version declaration
ReinUsesLisp
2019-05-27
1
-6
/
+3
*
gl_shader_gen: std::move objects where applicable
Lioncash
2019-05-19
1
-7
/
+7
*
Merge pull request #2425 from FernandoS27/y-direction
Hexagon12
2019-04-23
1
-0
/
+3
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*
Apply Position Y Direction
Fernando Sahmkow
2019-04-20
1
-0
/
+3
*
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gl_shader_decompiler: Use variable AOFFI on supported hardware
ReinUsesLisp
2019-04-14
1
-7
/
+8
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/
*
video_core/renderer_opengl: Remove unnecessary includes
Lioncash
2019-04-04
1
-1
/
+0
*
shader_decompiler: Improve Accuracy of Attribute Interpolation.
Fernando Sahmkow
2019-02-14
1
-2
/
+2
*
gl_shader_cache: Use explicit bindings
ReinUsesLisp
2019-01-30
1
-8
/
+5
*
gl_shader_gen: Fixup code formatting
ReinUsesLisp
2019-01-15
1
-17
/
+21
*
video_core: Rename glsl_decompiler to gl_shader_decompiler
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
glsl_decompiler: Fixup geometry shaders
ReinUsesLisp
2019-01-15
1
-5
/
+1
*
video_core: Implement IR based geometry shaders
ReinUsesLisp
2019-01-15
1
-8
/
+6
*
video_core: Replace gl_shader_decompiler
ReinUsesLisp
2019-01-15
1
-49
/
+45
*
Implemented a shader unique identifier.
Fernando Sahmkow
2018-12-09
1
-0
/
+7
*
gl_shader_decompiler: Implement S2R's Y_DIRECTION
ReinUsesLisp
2018-11-25
1
-8
/
+6
*
gl_shader_decompiler: Guard out of bound geometry shader input reads
ReinUsesLisp
2018-11-10
1
-2
/
+2
*
global: Use std::optional instead of boost::optional (#1578)
Frederic L
2018-10-30
1
-4
/
+4
*
Implement PointSize
FernandoS27
2018-10-23
1
-3
/
+0
*
Use standard UBO and fix/stylize the code
FernandoS27
2018-10-22
1
-1
/
+28
*
gl_shader_decompiler: Move position varying declaration back to gl_shader_gen
ReinUsesLisp
2018-10-20
1
-0
/
+7
*
gl_shader_decompiler: Implement geometry shaders
ReinUsesLisp
2018-10-07
1
-25
/
+59
*
Fixed renderdoc input/output textures not working due to render targets
David Marcec
2018-09-11
1
-1
/
+8
*
gl_shader_gen: Initialize position.
Markus Wick
2018-09-06
1
-0
/
+1
*
renderer_opengl: Implement a new shader cache.
bunnei
2018-08-28
1
-2
/
+2
*
renderer_opengl: Namespace OpenGL code
Lioncash
2018-08-22
1
-2
/
+2
*
Shaders: Write all the enabled color outputs when a fragment shader exits.
Subv
2018-08-21
1
-1
/
+1
*
Rasterizer: Implemented instanced rendering.
Subv
2018-08-15
1
-0
/
+2
*
gl_shader_gen: Implement dual vertex shader mode.
bunnei
2018-07-13
1
-9
/
+35
*
gl_shader_gen: Set position.w to 1.
bunnei
2018-06-16
1
-0
/
+4
*
GPU: Implement sampling multiple textures in the generated glsl shaders.
Subv
2018-06-06
1
-2
/
+0
*
gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
bunnei
2018-04-18
1
-0
/
+10
*
gl_shader_decompiler: Allow vertex position to be used in fragment shader.
bunnei
2018-04-17
1
-1
/
+5
*
shaders: Expose hints about used const buffers.
bunnei
2018-04-15
1
-6
/
+48
*
gl_shader_gen: Add hashable setup/config structs.
bunnei
2018-04-14
1
-2
/
+2
*
renderer_opengl: Logging, etc. cleanup.
bunnei
2018-03-27
1
-2
/
+2
*
renderer_gl: Port over gl_shader_gen module from Citra.
bunnei
2018-03-20
1
-0
/
+20
*
Remove references to PICA and rasterizers in video_core
James Rowe
2018-01-13
1
-1231
/
+0
*
Merge pull request #2900 from wwylele/clip-2
Yuri Kunde Schlesner
2017-09-16
1
-33
/
+47
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\
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*
gl_rasterizer: implement custom clip plane
wwylele
2017-08-25
1
-33
/
+47
*
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Merge pull request #2914 from wwylele/fresnel-fix
bunnei
2017-09-05
1
-4
/
+5
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\
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*
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pica/lighting: only apply Fresnel factor for the last light
wwylele
2017-09-03
1
-4
/
+5
*
|
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video_core: report telemetry for gas mode
wwylele
2017-08-31
1
-0
/
+6
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/
/
*
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Merge pull request #2891 from wwylele/sw-bump
bunnei
2017-08-31
1
-2
/
+2
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\
\
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/
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/
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*
gl_rasterizer/lighting: more accurate CP formula
wwylele
2017-08-22
1
-2
/
+2
*
|
gl_shader_gen: simplify and clarify the depth transformation between vertex shader and fragment shader
wwylele
2017-08-21
1
-2
/
+5
*
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gl_rasterizer: add clipping plane z<=0 defined in PICA
wwylele
2017-08-21
1
-0
/
+2
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/
*
gl_shader_gen: don't call SampleTexture when bump map is not used
wwylele
2017-08-11
1
-4
/
+5
*
gl_rasterizer: use texture buffer for proctex LUT
wwylele
2017-07-01
1
-10
/
+10
*
gl_rasterizer: use texture buffer for fog LUT
wwylele
2017-06-22
1
-7
/
+3
*
gl_rasterizer/lighting: fix LUT interpolation
wwylele
2017-06-21
1
-51
/
+59
*
gl_rasterizer/lighting: use the formula from the paper for germetic factor
wwylele
2017-06-18
1
-8
/
+8
*
gl_rasterizer/lighting: implement geometric factor
wwylele
2017-06-15
1
-1
/
+16
*
gl_rasterizer/lighting: Implement tangent mapping
wwylele
2017-06-11
1
-7
/
+12
*
gl_rasterizer/lighting: implement lut input 5 (CP)
wwylele
2017-06-11
1
-2
/
+25
*
Merge pull request #2727 from wwylele/spot-light
Sebastian Valle
2017-06-11
1
-6
/
+33
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*
gl_rasterizer: implement spot light
wwylele
2017-05-30
1
-6
/
+24
|
*
gl_rasterizer: sync spot light status
wwylele
2017-05-30
1
-0
/
+9
*
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Merge pull request #2729 from yuriks/quaternion-fix
Yuri Kunde Schlesner
2017-05-28
1
-3
/
+5
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\
\
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*
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OpenGL: Improve accuracy of quaternion interpolation
Yuri Kunde Schlesner
2017-05-27
1
-3
/
+5
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/
*
/
gl_shader: refactor texture sampler into its own function
wwylele
2017-05-27
1
-40
/
+39
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/
*
gl_rasterizer: implement procedural texture
wwylele
2017-05-20
1
-6
/
+265
*
pica: shader_dirty if texture2 coord changed
wwylele
2017-05-05
1
-1
/
+1
*
pica: use correct coordinates for texture 2
wwylele
2017-05-03
1
-3
/
+14
*
Merge pull request #2671 from wwylele/dot3-rgba
bunnei
2017-04-21
1
-13
/
+20
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*
gl_shader_gen: remove TODO about Lerp behaviour verification. The implementation is verified against hardware
wwylele
2017-04-20
1
-2
/
+0
|
*
rasterizer: implement combiner operation 7 (Dot3_RGBA)
wwylele
2017-04-19
1
-11
/
+20
*
|
OpenGL: Pass Pica regs via parameter
Yuri Kunde Schlesner
2017-04-17
1
-3
/
+1
*
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OpenGL: Move PicaShaderConfig to gl_shader_gen.h
Yuri Kunde Schlesner
2017-04-17
1
-0
/
+94
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/
*
VideoCore: Split regs.h inclusions
Yuri Kunde Schlesner
2017-02-09
1
-13
/
+17
*
VideoCore: Move Regs to its own file
Yuri Kunde Schlesner
2017-02-04
1
-1
/
+1
*
VideoCore: Split lighting regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-32
/
+40
*
VideoCore: Split framebuffer regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-4
/
+4
*
VideoCore: Split texturing regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-5
/
+5
*
VideoCore: Split rasterizer regs from Regs struct
Yuri Kunde Schlesner
2017-02-04
1
-3
/
+4
*
Minor cleanup in GLSL code
Jannik Vogel
2016-12-25
1
-3
/
+2
*
Offset lighting LUT samples correctly
Jannik Vogel
2016-12-25
1
-7
/
+7
*
OpenGL: Take cached viewport sub-rect into account for scissor
Yuri Kunde Schlesner
2016-09-30
1
-5
/
+4
*
Use negative priorities to avoid special-casing the self-include
Yuri Kunde Schlesner
2016-09-21
1
-1
/
+1
*
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-21
1
-3
/
+1
*
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
2016-09-19
1
-3
/
+1
*
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-18
1
-76
/
+137
*
OpenGL: Avoid error on unsupported lighting LUT
Jannik Vogel
2016-08-30
1
-0
/
+1
*
OpenGL: Add scaled resolution support to scissor
Yuri Kunde Schlesner
2016-06-28
1
-2
/
+5
*
PICA: Scissor fixes and cleanups
Yuri Kunde Schlesner
2016-06-28
1
-7
/
+8
*
PICA: Implement scissor test
Subv
2016-06-28
1
-0
/
+16
*
OpenGL: Implement fog
Jannik Vogel
2016-06-07
1
-5
/
+29
*
OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZE
Jannik Vogel
2016-06-07
1
-2
/
+2
*
OpenGL: Use uniforms for dist_atten_bias and dist_atten_scale
Jannik Vogel
2016-05-23
1
-3
/
+3
*
OpenGL: Implement texture type 3
Jannik Vogel
2016-05-11
1
-35
/
+53
*
OpenGL: Implement W-Buffers and fix depth-mapping
Jannik Vogel
2016-05-10
1
-1
/
+10
*
Pica: Use a union for PicaShaderConfig
Jannik Vogel
2016-05-03
1
-37
/
+41
*
Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround)
Jannik Vogel
2016-05-03
1
-1
/
+1
*
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-30
1
-0
/
+8
*
OpenGL: Implement color combiner Operation::Dot3_RGB
Jannik Vogel
2016-04-10
1
-0
/
+3
*
gl_rasterizer: Initial implementation of bump mapping.
bunnei
2016-02-05
1
-5
/
+27
*
gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).
bunnei
2016-02-05
1
-3
/
+3
*
gl_shader_gen: Implement lighting red, green, and blue reflection.
bunnei
2016-02-05
1
-17
/
+45
*
gl_shader_gen: View should be normalized.
bunnei
2016-02-05
1
-2
/
+2
*
gl_shader_gen: Implement fragment lighting fresnel effect.
bunnei
2016-02-05
1
-9
/
+26
*
gl_shader_gen: Implement fragment lighting specular 1 component.
bunnei
2016-02-05
1
-3
/
+14
*
gl_shader_gen: Add support for D0 LUT scaling.
bunnei
2016-02-05
1
-1
/
+1
*
gl_shader_gen: Refactor lighting config to match Pica register naming.
bunnei
2016-02-05
1
-14
/
+16
*
gl_shader_gen: Reorganize and cleanup lighting code.
bunnei
2016-02-05
1
-100
/
+107
*
gl_shader_gen: Fix directional lights.
bunnei
2016-02-05
1
-1
/
+1
*
gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.
bunnei
2016-02-05
1
-6
/
+6
*
gl_shader_gen: View vector needs to be normalized when computing half angle vector.
bunnei
2016-02-05
1
-3
/
+4
*
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
bunnei
2016-02-05
1
-11
/
+7
*
renderer_opengl: Initial implementation of basic specular lighting.
bunnei
2016-02-05
1
-12
/
+70
*
renderer_opengl: Implement HW fragment lighting distance attenuation.
bunnei
2016-02-05
1
-3
/
+16
*
renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.
bunnei
2016-02-05
1
-0
/
+7
*
renderer_opengl: Implement diffuse component of HW fragment lighting.
bunnei
2016-02-05
1
-2
/
+51
*
hwrasterizer: Use depth offset
tfarley
2016-01-21
1
-1
/
+3
*
OpenGL: Flip framebuffers during transfer rather than when rendering
Yuri Kunde Schlesner
2015-12-05
1
-1
/
+1
*
PICA: Properly emulate 1-stage delay in the combiner buffer
Yuri Kunde Schlesner
2015-12-01
1
-7
/
+11
*
renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.
bunnei
2015-11-26
1
-2
/
+2
*
Use regular uniform location
Pierre de La Morinerie
2015-11-25
1
-5
/
+1
*
FragShader: Use an UBO instead of several individual uniforms
Subv
2015-11-19
1
-3
/
+7
*
gl_shader_gen: Use explicit locations for vertex shader attributes.
bunnei
2015-10-22
1
-9
/
+9
*
gl_shader_gen: Optimize code for AppendAlphaTestCondition.
bunnei
2015-10-22
1
-16
/
+11
*
gl_shader_gen: Various cleanups to shader generation.
bunnei
2015-10-22
1
-44
/
+48
*
gl_rasterizer: Use MMH3 hash for shader cache hey.
bunnei
2015-10-22
1
-2
/
+2
*
gl_shader_gen: Require explicit uniform locations.
bunnei
2015-10-22
1
-11
/
+12
*
gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.
bunnei
2015-10-22
1
-11
/
+11
*
gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).
bunnei
2015-10-22
1
-1
/
+1
*
gl_shader_gen: Fix bug where TEV stage outputs should be clamped.
bunnei
2015-10-22
1
-3
/
+3
*
gl_shader_gen: Add additional function documentation.
bunnei
2015-10-22
1
-0
/
+8
*
gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.
bunnei
2015-10-22
1
-161
/
+170
*
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
bunnei
2015-10-22
1
-0
/
+371