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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
/
renderer_opengl
/
gl_shader_gen.h
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Author
Age
Files
Lines
*
GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.
Subv
2018-04-15
1
-1
/
+13
*
shaders: Expose hints about used const buffers.
bunnei
2018-04-15
1
-2
/
+36
*
gl_shader_gen: Add hashable setup/config structs.
bunnei
2018-04-14
1
-27
/
+48
*
renderer_gl: Port over gl_shader_gen module from Citra.
bunnei
2018-03-20
1
-0
/
+66
*
Remove references to PICA and rasterizers in video_core
James Rowe
2018-01-13
1
-162
/
+0
*
gl_rasterizer/lighting: implement geometric factor
wwylele
2017-06-15
1
-0
/
+2
*
gl_rasterizer: sync spot light status
wwylele
2017-05-30
1
-1
/
+2
*
gl_rasterizer: implement procedural texture
wwylele
2017-05-20
1
-0
/
+13
*
pica: use correct coordinates for texture 2
wwylele
2017-05-03
1
-0
/
+1
*
OpenGL: Pass Pica regs via parameter
Yuri Kunde Schlesner
2017-04-17
1
-3
/
+3
*
OpenGL: Move PicaShaderConfig to gl_shader_gen.h
Yuri Kunde Schlesner
2017-04-17
1
-2
/
+109
*
OpenGL: Move Attributes enum to a more appropriate file
Yuri Kunde Schlesner
2017-04-17
1
-0
/
+11
*
Pica: Use a union for PicaShaderConfig
Jannik Vogel
2016-05-03
1
-1
/
+1
*
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-30
1
-1
/
+1
*
gl_rasterizer: Use MMH3 hash for shader cache hey.
bunnei
2015-10-22
1
-1
/
+1
*
gl_shader_gen: Add additional function documentation.
bunnei
2015-10-22
1
-0
/
+10
*
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
bunnei
2015-10-22
1
-0
/
+17