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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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renderer_opengl
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gl_shader_gen.h
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Author
Age
Files
Lines
*
Shader_Cache: setup connection of ConstBufferLocker
Fernando Sahmkow
2019-10-25
1
-4
/
+9
*
gl_rasterizer: Implement compute shaders
ReinUsesLisp
2019-07-15
1
-0
/
+3
*
shader_ir: propagate shader size to the IR
Fernando Sahmkow
2019-07-09
1
-0
/
+2
*
gl_shader_decompiler: Use variable AOFFI on supported hardware
ReinUsesLisp
2019-04-14
1
-17
/
+12
*
video_core/renderer_opengl: Remove unnecessary includes
Lioncash
2019-04-04
1
-3
/
+0
*
gl_shader_cache: Fixup GLSL unique identifiers
ReinUsesLisp
2019-02-07
1
-1
/
+1
*
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
2019-02-07
1
-2
/
+0
*
video_core: Rename glsl_decompiler to gl_shader_decompiler
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
video_core: Replace gl_shader_decompiler
ReinUsesLisp
2019-01-15
1
-155
/
+3
*
Implemented a shader unique identifier.
Fernando Sahmkow
2018-12-09
1
-0
/
+3
*
gl_rasterizer: Enable clip distances when set in register and in shader
ReinUsesLisp
2018-11-29
1
-0
/
+1
*
shader_cache: Only lock covered instructions.
Markus Wick
2018-11-20
1
-0
/
+1
*
gl_shader_decompiler: Move position varying declaration back to gl_shader_gen
ReinUsesLisp
2018-10-20
1
-0
/
+2
*
gl_shader_decompiler: Implement geometry shaders
ReinUsesLisp
2018-10-07
1
-0
/
+6
*
Implemented Depth Compare and Shadow Samplers
FernandoS27
2018-10-06
1
-3
/
+11
*
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-15
1
-9
/
+9
*
gl_shader_decompiler: Partially implement several non-2D texture types (Subv).
bunnei
2018-09-08
1
-6
/
+44
*
gl_shader_cache: Use an u32 for the binding point cache.
Markus Wick
2018-09-04
1
-0
/
+8
*
renderer_opengl: Implement a new shader cache.
bunnei
2018-08-28
1
-71
/
+4
*
Merge pull request #1157 from lioncash/vec
bunnei
2018-08-23
1
-10
/
+15
|
\
|
*
gl_shader_gen: Make ShaderSetup's constructor explicit
Lioncash
2018-08-22
1
-1
/
+1
|
*
gl_shader_gen: Use a std::vector to represent program code instead of std::array
Lioncash
2018-08-22
1
-10
/
+15
*
|
renderer_opengl: Namespace OpenGL code
Lioncash
2018-08-22
1
-6
/
+6
|
/
*
Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions."
bunnei
2018-08-22
1
-44
/
+6
*
Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions.
Subv
2018-08-19
1
-6
/
+44
*
gl_shader_gen: Implement dual vertex shader mode.
bunnei
2018-07-13
1
-3
/
+30
*
Merge pull request #534 from Subv/multitexturing
bunnei
2018-06-07
1
-0
/
+40
|
\
|
*
GPU: Implement sampling multiple textures in the generated glsl shaders.
Subv
2018-06-06
1
-0
/
+40
*
|
gl_shader_gen: Add uniform handling for indirect const buffer access.
bunnei
2018-06-07
1
-3
/
+15
|
/
*
GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.
Subv
2018-04-15
1
-1
/
+13
*
shaders: Expose hints about used const buffers.
bunnei
2018-04-15
1
-2
/
+36
*
gl_shader_gen: Add hashable setup/config structs.
bunnei
2018-04-14
1
-27
/
+48
*
renderer_gl: Port over gl_shader_gen module from Citra.
bunnei
2018-03-20
1
-0
/
+66
*
Remove references to PICA and rasterizers in video_core
James Rowe
2018-01-13
1
-162
/
+0
*
gl_rasterizer/lighting: implement geometric factor
wwylele
2017-06-15
1
-0
/
+2
*
gl_rasterizer: sync spot light status
wwylele
2017-05-30
1
-1
/
+2
*
gl_rasterizer: implement procedural texture
wwylele
2017-05-20
1
-0
/
+13
*
pica: use correct coordinates for texture 2
wwylele
2017-05-03
1
-0
/
+1
*
OpenGL: Pass Pica regs via parameter
Yuri Kunde Schlesner
2017-04-17
1
-3
/
+3
*
OpenGL: Move PicaShaderConfig to gl_shader_gen.h
Yuri Kunde Schlesner
2017-04-17
1
-2
/
+109
*
OpenGL: Move Attributes enum to a more appropriate file
Yuri Kunde Schlesner
2017-04-17
1
-0
/
+11
*
Pica: Use a union for PicaShaderConfig
Jannik Vogel
2016-05-03
1
-1
/
+1
*
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-30
1
-1
/
+1
*
gl_rasterizer: Use MMH3 hash for shader cache hey.
bunnei
2015-10-22
1
-1
/
+1
*
gl_shader_gen: Add additional function documentation.
bunnei
2015-10-22
1
-0
/
+10
*
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
bunnei
2015-10-22
1
-0
/
+17