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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
/
video_core
/
renderer_opengl
/
gl_shader_manager.cpp
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Author
Age
Files
Lines
*
renderer_opengl: Add assembly program code paths
ReinUsesLisp
2020-05-19
1
-23
/
+83
*
gl_shader_manager: Fix interaction between graphics and compute
ReinUsesLisp
2020-03-11
1
-9
/
+22
*
gl_state: Remove program tracking
ReinUsesLisp
2020-02-28
1
-11
/
+5
*
gl_shader_manager: Remove unused variable in SetFromRegs
ReinUsesLisp
2019-11-07
1
-1
/
+0
*
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
ReinUsesLisp
2019-11-07
1
-17
/
+2
*
gl_rasterizer: Move alpha testing to the OpenGL pipeline
ReinUsesLisp
2019-05-30
1
-11
/
+0
*
gl_shader_manager: Move code to source file and minor clean up
ReinUsesLisp
2019-04-11
1
-1
/
+33
*
gl_shader_manager: Move using statement into the cpp file
Lioncash
2019-03-28
1
-1
/
+3
*
gl_shader_manager: Remove reliance on global accessor within MaxwellUniformData::SetFromRegs()
Lioncash
2019-03-28
1
-7
/
+6
*
gl_shader_decompiler: Implement S2R's Y_DIRECTION
ReinUsesLisp
2018-11-25
1
-4
/
+6
*
Use standard UBO and fix/stylize the code
FernandoS27
2018-10-22
1
-0
/
+11
*
gl_shader_decompiler: Implement geometry shaders
ReinUsesLisp
2018-10-07
1
-0
/
+8
*
renderer_opengl: Implement a new shader cache.
bunnei
2018-08-28
1
-29
/
+0
*
renderer_opengl: Namespace OpenGL code
Lioncash
2018-08-22
1
-2
/
+2
*
Rasterizer: Implemented instanced rendering.
Subv
2018-08-15
1
-1
/
+6
*
gl_shader_manager: Invert conditional in SetShaderUniformBlockBinding()
Lioncash
2018-08-04
1
-7
/
+9
*
gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding()
Lioncash
2018-08-04
1
-3
/
+2
*
gl_shader_manager: Replace unimplemented function prototype
Lioncash
2018-07-21
1
-2
/
+3
*
core: Don't construct instance of Core::System, just to access its live instance
Lioncash
2018-07-19
1
-1
/
+1
*
Build: Fixed some MSVC warnings in various parts of the code.
Subv
2018-06-20
1
-2
/
+2
*
GPU: Implement sampling multiple textures in the generated glsl shaders.
Subv
2018-06-06
1
-19
/
+0
*
general: Convert assertion macros over to be fmt-compatible
Lioncash
2018-04-27
1
-1
/
+1
*
gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
bunnei
2018-04-18
1
-1
/
+7
*
GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.
Subv
2018-04-15
1
-8
/
+1
*
shaders: Add NumTextureSamplers const, remove unused #pragma.
bunnei
2018-04-15
1
-1
/
+1
*
gl_shader_manager: Implement SetShaderSamplerBindings.
bunnei
2018-04-14
1
-0
/
+8
*
gl_shader_manager: Cleanup and consolidate uniform handling.
bunnei
2018-04-14
1
-4
/
+15
*
renderer_opengl: Add gl_shader_manager class.
bunnei
2018-04-14
1
-0
/
+46