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path: root/src/video_core/renderer_opengl/gl_shader_manager.h (follow)
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* gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member functionLioncash2018-08-031-1/+1
* gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()Lioncash2018-08-021-2/+2
* gl_shader_manager: Replace unimplemented function prototypeLioncash2018-07-211-1/+0
* GPU: Implement sampling multiple textures in the generated glsl shaders.Subv2018-06-061-1/+0
* gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)bunnei2018-04-181-3/+2
* GPU: Don't use explicit binding points when uploading the constbuffers to opengl.Subv2018-04-151-0/+11
* shaders: Expose hints about used const buffers.bunnei2018-04-151-13/+28
* GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.Subv2018-04-151-4/+3
* shaders: Add NumTextureSamplers const, remove unused #pragma.bunnei2018-04-151-0/+3
* gl_shader_manager: Cleanup and consolidate uniform handling.bunnei2018-04-141-22/+9
* renderer_opengl: Add gl_shader_manager class.bunnei2018-04-141-0/+161