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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
/
renderer_opengl
/
gl_shader_manager.h
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Author
Age
Files
Lines
*
renderer_opengl: State track assembly programs
ReinUsesLisp
2021-07-23
1
-3
/
+48
*
shader: Initial OpenGL implementation
ReinUsesLisp
2021-07-23
1
-64
/
+9
*
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-30
1
-0
/
+6
*
gl_arb_decompiler: Use NV_shader_buffer_{load,store} on assembly shaders
ReinUsesLisp
2020-07-18
1
-14
/
+3
*
renderer_opengl: Add assembly program code paths
ReinUsesLisp
2020-05-19
1
-23
/
+33
*
gl_shader_manager: Fix interaction between graphics and compute
ReinUsesLisp
2020-03-11
1
-15
/
+14
*
gl_state: Remove completely
ReinUsesLisp
2020-02-28
1
-1
/
+0
*
gl_state: Remove program tracking
ReinUsesLisp
2020-02-28
1
-9
/
+8
*
gl_rasterizer: Allow rendering without fragment shader
ReinUsesLisp
2019-12-26
1
-0
/
+4
*
gl_rasterizer: Emulate viewport flipping with ARB_clip_control
ReinUsesLisp
2019-11-07
1
-10
/
+5
*
gl_rasterizer: Move alpha testing to the OpenGL pipeline
ReinUsesLisp
2019-05-30
1
-7
/
+1
*
gl_shader_manager: Move code to source file and minor clean up
ReinUsesLisp
2019-04-11
1
-33
/
+28
*
Merge pull request #2321 from ReinUsesLisp/gl-state-rework
bunnei
2019-04-07
1
-1
/
+0
|
\
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*
gl_state: Rework to enable individual applies
ReinUsesLisp
2019-04-04
1
-1
/
+0
*
|
gl_shader_manager: Move using statement into the cpp file
Lioncash
2019-03-28
1
-3
/
+1
*
|
gl_shader_manager: Remove reliance on global accessor within MaxwellUniformData::SetFromRegs()
Lioncash
2019-03-28
1
-1
/
+2
*
|
gl_shader_manager: Amend Doxygen string for MaxwellUniformData
Lioncash
2019-03-27
1
-3
/
+3
|
/
*
gl_shader_manager: Update pipeline when programs have changed
ReinUsesLisp
2018-11-29
1
-4
/
+17
*
gl_shader_decompiler: Implement S2R's Y_DIRECTION
ReinUsesLisp
2018-11-25
1
-3
/
+6
*
fix viewport and scissor behavior
Rodolfo Bogado
2018-11-17
1
-0
/
+1
*
gl_resource_manager: Split implementations in .cpp file.
Markus Wick
2018-11-06
1
-0
/
+1
*
Use standard UBO and fix/stylize the code
FernandoS27
2018-10-22
1
-1
/
+7
*
gl_shader_decompiler: Implement geometry shaders
ReinUsesLisp
2018-10-07
1
-1
/
+6
*
gl_state: Pack sampler bindings into a single ARB_multi_bind
ReinUsesLisp
2018-09-28
1
-3
/
+0
*
Port #4182 from Citra: "Prefix all size_t with std::"
fearlessTobi
2018-09-15
1
-1
/
+1
*
renderer_opengl: Implement a new shader cache.
bunnei
2018-08-28
1
-116
/
+10
*
renderer_opengl: Namespace OpenGL code
Lioncash
2018-08-22
1
-2
/
+2
*
Rasterizer: Implemented instanced rendering.
Subv
2018-08-15
1
-2
/
+3
*
gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member function
Lioncash
2018-08-03
1
-1
/
+1
*
gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()
Lioncash
2018-08-02
1
-2
/
+2
*
gl_shader_manager: Replace unimplemented function prototype
Lioncash
2018-07-21
1
-1
/
+0
*
GPU: Implement sampling multiple textures in the generated glsl shaders.
Subv
2018-06-06
1
-1
/
+0
*
gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)
bunnei
2018-04-18
1
-3
/
+2
*
GPU: Don't use explicit binding points when uploading the constbuffers to opengl.
Subv
2018-04-15
1
-0
/
+11
*
shaders: Expose hints about used const buffers.
bunnei
2018-04-15
1
-13
/
+28
*
GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.
Subv
2018-04-15
1
-4
/
+3
*
shaders: Add NumTextureSamplers const, remove unused #pragma.
bunnei
2018-04-15
1
-0
/
+3
*
gl_shader_manager: Cleanup and consolidate uniform handling.
bunnei
2018-04-14
1
-22
/
+9
*
renderer_opengl: Add gl_shader_manager class.
bunnei
2018-04-14
1
-0
/
+161