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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
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src
/
video_core
/
renderer_opengl
/
gl_shader_util.cpp
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Commit message (
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Author
Age
Files
Lines
*
renderer_opengl: Use ARB_separate_shader_objects
ReinUsesLisp
2021-07-23
1
-26
/
+31
*
glsl: Address more feedback. Implement indexed texture reads
ameerj
2021-07-23
1
-3
/
+3
*
glsl: Rebase fixes
ameerj
2021-07-23
1
-2
/
+5
*
gl_shader_util: Move shader utility code to a separate file
ReinUsesLisp
2021-07-23
1
-37
/
+80
*
gl_shader_util: Use std::string_view instead of star pointer
ReinUsesLisp
2020-08-24
1
-4
/
+11
*
gl_shader_cache: Address review commentaries
ReinUsesLisp
2019-07-15
1
-3
/
+3
*
gl_rasterizer: Implement compute shaders
ReinUsesLisp
2019-07-15
1
-8
/
+12
*
video_core: fixed arithmetic overflow warnings & improved code style
Patrick Elsässer
2018-09-09
1
-1
/
+1
*
renderer_opengl: Namespace OpenGL code
Lioncash
2018-08-22
1
-2
/
+2
*
Rename logging macro back to LOG_*
James Rowe
2018-07-03
1
-3
/
+3
*
gl_shader_util: Grab latest upstream.
bunnei
2018-04-14
1
-142
/
+27
*
renderer_opengl: Logging, etc. cleanup.
bunnei
2018-03-27
1
-10
/
+10
*
gl_shader_util: Sync latest version with Citra.
bunnei
2018-03-20
1
-44
/
+110
*
ASSERT that shader was linked successfully
Jannik Vogel
2016-12-05
1
-0
/
+2
*
Print broken shader code to log
Jannik Vogel
2016-12-05
1
-3
/
+9
*
Use negative priorities to avoid special-casing the self-include
Yuri Kunde Schlesner
2016-09-21
1
-1
/
+1
*
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-21
1
-3
/
+1
*
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-18
1
-1
/
+2
*
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-30
1
-1
/
+2
*
gl_shader_gen: Use explicit locations for vertex shader attributes.
bunnei
2015-10-22
1
-6
/
+0
*
gl_rasterizer: Define enum types for each vertex texcoord attribute.
bunnei
2015-10-22
1
-3
/
+3
*
gl_shader_gen: Various cleanups to shader generation.
bunnei
2015-10-22
1
-3
/
+3
*
renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.
bunnei
2015-10-22
1
-345
/
+3
*
gl_shader_util: Use vec3 constants for AppendColorCombiner.
bunnei
2015-10-22
1
-6
/
+6
*
gl_shader_util: Fix precision bug with alpha testing.
bunnei
2015-10-22
1
-7
/
+7
*
Initial implementation of fragment shader generation with caching.
Subv
2015-10-22
1
-0
/
+349
*
video_core: Reorganize headers
Lioncash
2015-09-11
1
-4
/
+4
*
Asserts: break/crash program, fit to style guide; log.h->assert.h
archshift
2015-02-11
1
-1
/
+1
*
License change
purpasmart96
2014-12-21
1
-1
/
+1
*
Convert old logging calls to new logging macros
Yuri Kunde Schlesner
2014-12-13
1
-6
/
+18
*
Change NULLs to nullptrs.
Rohit Nirmal
2014-12-03
1
-5
/
+5
*
Only check OpenGL shader log if size is >1.
Yuri Kunde Schlesner
2014-10-21
1
-9
/
+6
*
Rewrite of OpenGL renderer, including OS X support
Kevin Hartman
2014-08-26
1
-0
/
+81