Commit message (Expand) | Author | Age | Files | Lines | |
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* | OpenGL: Implement texture type 3 | Jannik Vogel | 2016-05-11 | 1 | -0/+1 |
* | renderer_opengl: Implement diffuse component of HW fragment lighting. | bunnei | 2016-02-05 | 1 | -0/+2 |
* | gl_rasterizer: Define enum types for each vertex texcoord attribute. | bunnei | 2015-10-22 | 1 | -3/+5 |
* | gl_shader_util: Cleanup header file + add docstring. | bunnei | 2015-10-22 | 1 | -1/+7 |
* | renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups. | bunnei | 2015-10-22 | 1 | -3/+3 |
* | Initial implementation of fragment shader generation with caching. | Subv | 2015-10-22 | 1 | -0/+6 |
* | Replace the previous OpenGL loader with a glad-generated 3.3 one | Yuri Kunde Schlesner | 2015-08-30 | 1 | -1/+1 |
* | License change | purpasmart96 | 2014-12-21 | 1 | -1/+1 |
* | Replace GLEW with a glLoadGen loader. | Yuri Kunde Schlesner | 2014-09-01 | 1 | -1/+1 |
* | Rewrite of OpenGL renderer, including OS X support | Kevin Hartman | 2014-08-26 | 1 | -0/+13 |