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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
/
video_core
/
renderer_opengl
/
gl_state.cpp
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Author
Age
Files
Lines
*
Build: Fixed some MSVC warnings in various parts of the code.
Subv
2018-06-20
1
-2
/
+2
*
GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.
Subv
2018-06-07
1
-0
/
+13
*
common_funcs: Remove ARRAY_SIZE macro
Lioncash
2018-04-20
1
-2
/
+2
*
GPU: Allow configuring ssbos in the opengl state manager.
Subv
2018-04-15
1
-0
/
+14
*
GL: Rename PicaTexture to MaxwellTexture.
Subv
2018-04-07
1
-1
/
+1
*
gl_state: Sync latest version with Citra.
bunnei
2018-03-20
1
-39
/
+86
*
Fixed type conversion ambiguity
Huw Pascoe
2017-09-30
1
-2
/
+2
*
gl_rasterizer: add clipping plane z<=0 defined in PICA
wwylele
2017-08-21
1
-0
/
+13
*
gl_rasterizer: use texture buffer for proctex LUT
wwylele
2017-07-01
1
-25
/
+25
*
gl_rasterizer: use texture buffer for fog LUT
wwylele
2017-06-22
1
-5
/
+5
*
gl_state: reset 1d textures
wwylele
2017-06-21
1
-0
/
+14
*
gl_rasterizer: manage texture ids in one place
wwylele
2017-06-21
1
-8
/
+8
*
gl_rasterizer/lighting: fix LUT interpolation
wwylele
2017-06-21
1
-8
/
+4
*
gl_rasterizer: implement procedural texture
wwylele
2017-05-20
1
-0
/
+36
*
OpenGL: Drop framebuffer completeness check.
Markus Wick
2016-12-07
1
-13
/
+0
*
RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1
Subv
2016-11-27
1
-2
/
+2
*
Use negative priorities to avoid special-casing the self-include
Yuri Kunde Schlesner
2016-09-21
1
-1
/
+1
*
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
2016-09-21
1
-3
/
+1
*
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
2016-09-18
1
-23
/
+26
*
OpenGL: Implement fog
Jannik Vogel
2016-06-07
1
-0
/
+8
*
OpenGL: Support blend equation
Jannik Vogel
2016-05-12
1
-0
/
+7
*
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
2016-04-30
1
-2
/
+5
*
HWRasterizer: Texture forwarding
tfarley
2016-04-21
1
-22
/
+41
*
renderer_opengl: Initalise fragment shader LUT textures
MerryMage
2016-02-26
1
-0
/
+4
*
renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.
bunnei
2016-02-05
1
-0
/
+8
*
OpenGL: Add support for glFrontFace in the state tracker
Yuri Kunde Schlesner
2015-12-05
1
-0
/
+5
*
FragShader: Use an UBO instead of several individual uniforms
Subv
2015-11-19
1
-0
/
+8
*
video_core: Reorganize headers
Lioncash
2015-09-11
1
-1
/
+1
*
OpenGL: Add support for Sampler Objects to state tracker
Yuri Kunde Schlesner
2015-09-03
1
-4
/
+16
*
GLRasterizer: Implemented stencil testing in the hw renderer.
Subv
2015-08-20
1
-0
/
+9
*
OpenGL: Fix state tracking in situations with reused object handles
Yuri Kunde Schlesner
2015-08-06
1
-0
/
+32
*
OpenGL: Remove redundant texture.enable_2d field from OpenGLState
Yuri Kunde Schlesner
2015-08-06
1
-10
/
+2
*
GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) calls
Yuri Kunde Schlesner
2015-07-22
1
-8
/
+5
*
Renderer formatting edits
tfarley
2015-06-09
1
-14
/
+17
*
Implemented glColorMask
tfarley
2015-06-09
1
-0
/
+13
*
Pica: Implement LogicOp function.
bunnei
2015-05-31
1
-0
/
+11
*
Remove every trailing whitespace from the project (but externals).
Emmanuel Gil Peyrot
2015-05-29
1
-1
/
+1
*
gl_state: Remove unnecessary const specifier on Apply
Lioncash
2015-05-23
1
-1
/
+1
*
gl_state: Fix a condition typo in Apply
Lioncash
2015-05-23
1
-1
/
+1
*
OpenGL renderer
tfarley
2015-05-23
1
-0
/
+160