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path: root/src/video_core/renderer_vulkan/blit_image.cpp (follow)
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* Merge pull request #11795 from Squall-Leonhart/D32FToOtherliamwhite2023-10-181-0/+9
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| * Changes based on hardware testsSquall-Leonhart2023-10-161-9/+0
| * Make Clang happy.Squall Leonhart2023-10-161-1/+1
| * Added missing BuildShader lineSquall Leonhart2023-10-161-0/+1
| * appease the format godsSquall Leonhart2023-10-151-1/+1
| * Another missing copy connected to Bravely Default IISquall-Leonhart2023-10-151-0/+8
| * missed this line when editing the copypastaSquall-Leonhart2023-10-151-1/+1
| * moved line to appease the format godsSquall-Leonhart2023-10-151-1/+1
| * Implement missing formats for Bravely Default 2Squall-Leonhart2023-10-151-0/+9
* | Merge pull request #11677 from Squall-Leonhart/D32FTOABGR8liamwhite2023-10-071-0/+9
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| * Fix CI Formatting checkSquall-Leonhart2023-10-041-2/+2
| * Implements D32_Float to A8B8G8R8_UNORM format copySquall-Leonhart2023-10-041-0/+9
* | Enable depth test on stencil clear pathKelebek12023-09-281-1/+3
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* Masked depthstencil clearsKelebek12023-08-191-0/+79
* vulkan: centralize configAlexandre Bouvier2023-08-021-1/+2
* renderer_vulkan: Prevent crashes when blitting depth stencilGPUCode2023-06-281-0/+3
* video_core: Implement vulkan clear specified channelFengChen2023-01-281-19/+107
* Address feedbackFeng Chen2023-01-161-7/+54
* video_core: Implement opengl/vulkan draw_textureFeng Chen2023-01-051-7/+34
* video_core: Replace VKScheduler with Schedulergerman772022-06-271-1/+1
* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
* Vulkan: Use 3D helpers for MSAA scaling on NV drivers 510+ameerj2022-03-241-5/+2
* Vulkan: convert S8D24 <-> ABGR8Liam2022-03-161-0/+9
* blit_image: Remove unused functionameerj2021-12-241-47/+0
* blit_image: Refactor upscale factors usageameerj2021-12-051-32/+33
* blit_image: Refactor ConvertPipeline functionsameerj2021-12-051-29/+13
* blit_image: Refactor ConvertPipelineEx functionsameerj2021-12-051-31/+13
* Revert "Merge pull request #7395 from Morph1984/resolve-comments"ameerj2021-12-051-10/+28
* Merge pull request #7396 from FernandoS27/blit-this-mfFernando S2021-11-281-48/+50
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| * TextureCache: Simplify blitting of D24S8 formats and fix bugs.Fernando Sahmkow2021-11-221-48/+50
* | vk_blit_image: Consolidate CreatePipelineTargetEx functionsMorph2021-11-211-28/+10
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* TextureCache: Add R16G16 to D24S8 converter.Fernando Sahmkow2021-11-201-0/+11
* TextureCache: Add B10G11R11 to D24S8 converter.Fernando Sahmkow2021-11-191-11/+51
* TextureCache: Implement additional D24S8 convertions.Fernando Sahmkow2021-11-191-0/+22
* Vulkan: implement D24S8 <-> RGBA8 convertions.Fernando Sahmkow2021-11-191-0/+98
* renderer_vulkan/blit_image: Use generic color state on Depth to Color blitsameerj2021-11-161-1/+1
* Vulkan: Fix Blit Depth StencilFernando Sahmkow2021-11-161-11/+16
* Texture Cache: Rescale conversions between depth and colorFernandoS272021-11-161-12/+17
* vk_texture_cache: Use 3D to scale images when blit is unsupportedameerj2021-11-161-2/+1
* vulkan/blit_image: Commit descriptor sets within worker threadReinUsesLisp2021-07-231-9/+7
* vulkan: Rework descriptor allocation algorithmReinUsesLisp2021-07-231-4/+15
* shader: Implement SULD and SUSTReinUsesLisp2021-07-231-2/+2
* shader: Remove old shader managementReinUsesLisp2021-07-231-1/+0
* texture_cache: Handle out of bound texture blitsameerj2021-05-081-14/+12
* renderer_vulkan: Move device abstraction to vulkan_commonReinUsesLisp2021-01-041-1/+1
* renderer_vulkan: Rename VKDevice to DeviceReinUsesLisp2021-01-031-3/+3
* vulkan_common: Rename renderer_vulkan/wrapper.h to vulkan_common/vulkan_wrapper.hReinUsesLisp2020-12-311-1/+1
* video_core: Rewrite the texture cacheReinUsesLisp2020-12-301-0/+624