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path: root/src/video_core/shader/ast.cpp (follow)
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* Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.Fernando Sahmkow2019-10-251-1/+1
* Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.Fernando Sahmkow2019-10-251-0/+4
* video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const member functionsLioncash2019-10-181-3/+3
* video_core/shader/ast: Make ASTManager::Print a const member functionLioncash2019-10-181-2/+2
* video_core/shader/ast: Make ExprPrinter members privateLioncash2019-10-181-1/+2
* video_core/shader/ast: Make Indent() return a string_viewLioncash2019-10-181-14/+24
* video_core/shader/ast: Make Indent() privateLioncash2019-10-181-9/+9
* video_core/shader/ast: Rename Ident() to Indent()Lioncash2019-10-181-13/+13
* video_core/shader/ast: Make use of fmt where applicableLioncash2019-10-181-14/+14
* video_core/ast: Make ShowCurrentState() take a string_view instead of std::stringLioncash2019-10-051-1/+1
* video_core/ast: Eliminate variable shadowing warningsLioncash2019-10-051-3/+3
* video_core/ast: Replace std::string with a constexpr std::string_viewLioncash2019-10-051-3/+1
* video_core/ast: Default the move constructor and assignment operatorLioncash2019-10-051-24/+0
* video_core/{ast, expr}: Use std::move where applicableLioncash2019-10-051-9/+11
* video_core/ast: Supply const accessors for data where applicableLioncash2019-10-051-35/+31
* Shader_ir: Address feedbackFernando Sahmkow2019-10-051-41/+7
* Shader_Ir: Address Feedback and clang format.Fernando Sahmkow2019-10-051-4/+10
* Shader_IR: clean up AST handling and add documentation.Fernando Sahmkow2019-10-051-2/+6
* Shader_IR: Correct OutwardMoves for IfsFernando Sahmkow2019-10-051-22/+11
* Shader_IR: corrections and clang-formatFernando Sahmkow2019-10-051-69/+63
* Shader_IR: allow else derivation to be optional.Fernando Sahmkow2019-10-051-3/+6
* Shader_IR: mark labels as unused for partial decompile.Fernando Sahmkow2019-10-051-3/+1
* Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.Fernando Sahmkow2019-10-051-5/+93
* gl_shader_decompiler: Implement AST decompilingFernando Sahmkow2019-10-051-5/+5
* shader_ir: Declare Manager and pass it to appropiate programs.Fernando Sahmkow2019-10-051-3/+136
* shader_ir: Corrections to outward movements and misc stuffsFernando Sahmkow2019-10-051-48/+137
* shader_ir: Add basic goto eliminationFernando Sahmkow2019-10-051-16/+332
* shader_ir: Initial Decompile SetupFernando Sahmkow2019-10-051-0/+180