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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
/
video_core
/
shader
/
async_shaders.cpp
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Author
Age
Files
Lines
*
video_core: Silence -Wmissing-field-initializers warnings
ReinUsesLisp
2021-01-24
1
-0
/
+18
*
renderer_vulkan: Rename VKDevice to Device
ReinUsesLisp
2021-01-03
1
-1
/
+1
*
video_core: Rewrite the texture cache
ReinUsesLisp
2020-12-30
1
-5
/
+4
*
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
2020-12-05
1
-1
/
+1
*
async_shaders: emplace threads into the worker thread vector
Lioncash
2020-11-20
1
-2
/
+2
*
async_shaders: Simplify implementation of GetCompletedWork()
Lioncash
2020-11-20
1
-2
/
+1
*
async_shaders: Simplify moving data into the pending queue
Lioncash
2020-11-20
1
-13
/
+8
*
async_shaders: std::move data within QueueVulkanShader()
Lioncash
2020-11-20
1
-2
/
+2
*
async_shaders: Increase Async worker thread count for 8+ thread cpus
ameerj
2020-10-29
1
-8
/
+9
*
async_shaders: Mark getters as const member functions
Lioncash
2020-08-24
1
-3
/
+3
*
Merge pull request #4443 from ameerj/vk-async-shaders
David
2020-08-17
1
-25
/
+65
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\
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*
Remove unneeded newlines, optional Registry in shader params
ameerj
2020-08-16
1
-6
/
+3
|
*
Morph: Update worker allocation comment
Ameer J
2020-08-16
1
-1
/
+1
|
*
move thread 1/4 count computation into allocate workers method
ameerj
2020-08-16
1
-2
/
+11
|
*
Address feedback, add shader compile notifier, update setting text
ameerj
2020-08-16
1
-58
/
+52
|
*
Vk Async Worker directly emplace in cache
ameerj
2020-08-16
1
-53
/
+25
|
*
Address feedback. Bruteforce delete duplicates
ameerj
2020-08-16
1
-59
/
+76
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*
Vk Async pipeline compilation
ameerj
2020-08-16
1
-4
/
+55
*
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async_shaders: Resolve -Wpessimizing-move warning
Lioncash
2020-08-14
1
-2
/
+2
|
/
*
Fix style issues
David Marcec
2020-07-18
1
-4
/
+10
*
Remove duplicate config
David Marcec
2020-07-17
1
-0
/
+1
*
Use conditional var
David Marcec
2020-07-17
1
-5
/
+9
*
async shaders
David Marcec
2020-07-17
1
-0
/
+170