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path: root/src/video_core/shader/control_flow.h (follow)
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* gl_shader_decompiler: Move entries to a separate functionReinUsesLisp2019-10-251-2/+1
* Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.Fernando Sahmkow2019-10-251-15/+44
* Shader_Cache: setup connection of ConstBufferLockerFernando Sahmkow2019-10-251-1/+2
* control_flow: Silence truncation warningsLioncash2019-10-161-2/+2
* Shader_IR: allow else derivation to be optional.Fernando Sahmkow2019-10-051-1/+1
* Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.Fernando Sahmkow2019-10-051-3/+7
* gl_shader_decompiler: Implement AST decompilingFernando Sahmkow2019-10-051-1/+1
* shader_ir: Declare Manager and pass it to appropiate programs.Fernando Sahmkow2019-10-051-4/+4
* shader_ir: Initial Decompile SetupFernando Sahmkow2019-10-051-2/+2
* video_core/control_flow: Provide operator!= for types with operator==Lioncash2019-07-191-4/+21
* video_core/control_flow: Make program_size for ScanFlow() a std::size_tLioncash2019-07-191-3/+2
* shader_ir: Remove unnecessary constructors and use optional for ScanFlow resultFernando Sahmkow2019-07-091-8/+6
* shader_ir: Corrections, documenting and asserting control_flowFernando Sahmkow2019-07-091-4/+12
* shader_ir: Unify blocks in decompiled shaders.Fernando Sahmkow2019-07-091-1/+2
* shader_ir: Decompile Flow StackFernando Sahmkow2019-07-091-0/+1
* shader_ir: Implement a new shader scannerFernando Sahmkow2019-07-091-0/+55