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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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root
/
src
/
video_core
/
shader
/
decode
/
arithmetic_integer.cpp
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Commit message (
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Author
Age
Files
Lines
*
shader: Remove old shader management
ReinUsesLisp
2021-07-23
1
-375
/
+0
*
video_core: Remove unnecessary enum class casting in logging messages
Lioncash
2020-12-07
1
-1
/
+1
*
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
2020-12-05
1
-3
/
+4
*
video_core: Allow copy elision to take place where applicable
Lioncash
2020-07-21
1
-3
/
+3
*
shader/arithmetic_integer: Fix tracking issue in temporary
ReinUsesLisp
2020-04-28
1
-4
/
+0
*
shader/arithmetic_integer: Fix edge case and mark IADD.X Rd.CC as unimplemented
ReinUsesLisp
2020-04-26
1
-1
/
+6
*
shader/arithmetic_integer: Change IAdd to UAdd to avoid signed overflow
ReinUsesLisp
2020-04-26
1
-2
/
+2
*
shader/arithmetic_integer: Implement IADD.X
ReinUsesLisp
2020-04-26
1
-0
/
+6
*
shader/arithmetic_integer: Implement CC for IADD
ReinUsesLisp
2020-04-26
1
-3
/
+19
*
shader/arithmetic_integer: Fix LEA_IMM encoding
ReinUsesLisp
2020-04-21
1
-2
/
+2
*
shader/lea: Simplify generated LEA code
ReinUsesLisp
2020-03-28
1
-3
/
+2
*
shader/lea: Fix op_a and op_b usages
ReinUsesLisp
2020-03-27
1
-2
/
+2
*
shader/lea: Remove const and use move when possible
ReinUsesLisp
2020-03-27
1
-11
/
+5
*
nit: add const to where it need.
Nguyen Dac Nam
2020-02-21
1
-14
/
+14
*
shader: implement LOP3 fast replace for old function
Nguyen Dac Nam
2020-02-21
1
-36
/
+58
*
shader/decode: Fix constant buffer offsets
ReinUsesLisp
2020-02-05
1
-2
/
+2
*
shader: Remove curly braces initializers on shared pointers
ReinUsesLisp
2020-02-02
1
-1
/
+1
*
Shader_IR: Address Feedback
Fernando Sahmkow
2019-11-18
1
-5
/
+6
*
Shader_IR: Implement FLO instruction.
Fernando Sahmkow
2019-11-14
1
-0
/
+18
*
video_core/shader: Resolve instances of variable shadowing
Lioncash
2019-10-24
1
-3
/
+3
*
Shader_IR: ICMP corrections and fixes
Fernando Sahmkow
2019-09-21
1
-6
/
+9
*
Shader_IR: Implement ICMP.
Fernando Sahmkow
2019-09-20
1
-0
/
+26
*
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
2019-06-06
1
-0
/
+1
*
Fix incorrect value for CC bit in IADD
Fernando Sahmkow
2019-02-11
1
-2
/
+2
*
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
2019-02-03
1
-2
/
+2
*
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
2019-02-03
1
-1
/
+1
*
shader_ir: Unify constant buffer offset values
ReinUsesLisp
2019-01-30
1
-1
/
+1
*
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
shader_decode: Improve zero flag implementation
ReinUsesLisp
2019-01-15
1
-17
/
+14
*
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
2019-01-15
1
-3
/
+2
*
shader_decode: Implement POPC
ReinUsesLisp
2019-01-15
1
-0
/
+10
*
shader_decode: Implement LEA
ReinUsesLisp
2019-01-15
1
-0
/
+55
*
shader_decode: Implement IADD3
ReinUsesLisp
2019-01-15
1
-0
/
+61
*
shader_decode: Implement LOP3
ReinUsesLisp
2019-01-15
1
-0
/
+60
*
shader_decode: Implement IMNMX
ReinUsesLisp
2019-01-15
1
-0
/
+16
*
shader_decode: Implement ISCADD
ReinUsesLisp
2019-01-15
1
-0
/
+15
*
shader_decode: Implement LOP
ReinUsesLisp
2019-01-15
1
-0
/
+15
*
shader_decode: Implement SEL
ReinUsesLisp
2019-01-15
1
-0
/
+8
*
shader_decode: Implement IADD
ReinUsesLisp
2019-01-15
1
-1
/
+28
*
shader_ir: Initial implementation
ReinUsesLisp
2019-01-15
1
-0
/
+24