index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
video_core
/
shader
/
decode
/
conversion.cpp
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
shader_conversion: I2F : add Assert for case src_size is Short
Nguyen Dac Nam
2020-02-19
1
-0
/
+3
*
fix warning
Nguyen Dac Nam
2020-02-19
1
-1
/
+1
*
clang-format fix
Nguyen Dac Nam
2020-02-19
1
-1
/
+1
*
shader_conversion: add conversion I2F for Short
Nguyen Dac Nam
2020-02-19
1
-9
/
+6
*
shader/conversion: Implement byte selector in I2F
ReinUsesLisp
2019-12-18
1
-2
/
+13
*
shader_ir/conversion: Split int and float selector and implement F2F H1
ReinUsesLisp
2019-08-28
1
-18
/
+16
*
shader_ir/conversion: Implement F2I F16 Ra.H1
ReinUsesLisp
2019-08-28
1
-4
/
+16
*
Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
Fernando Sahmkow
2019-07-20
1
-5
/
+25
*
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
2019-06-06
1
-0
/
+1
*
Merge pull request #2322 from ReinUsesLisp/wswitch
bunnei
2019-04-29
1
-3
/
+4
|
\
|
*
video_core: Silent -Wswitch warnings
ReinUsesLisp
2019-04-18
1
-3
/
+4
*
|
Do some corrections in conversion shader instructions.
Fernando Sahmkow
2019-04-16
1
-16
/
+53
|
/
*
Corrected F2I None mode to RoundEven.
Fernando Sahmkow
2019-02-11
1
-3
/
+3
*
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
2019-02-03
1
-1
/
+1
*
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
2019-02-03
1
-1
/
+1
*
shader_ir: Unify constant buffer offset values
ReinUsesLisp
2019-01-30
1
-3
/
+3
*
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
shader_decode: Improve zero flag implementation
ReinUsesLisp
2019-01-15
1
-8
/
+3
*
video_core: Return safe values after an assert hits
ReinUsesLisp
2019-01-15
1
-4
/
+4
*
shader_decode: Implement F2F_C
ReinUsesLisp
2019-01-15
1
-2
/
+10
*
shader_decode: Implement I2I
ReinUsesLisp
2019-01-15
1
-0
/
+26
*
shader_decode: Implement F2I
ReinUsesLisp
2019-01-15
1
-0
/
+37
*
shader_decode: Implement I2F
ReinUsesLisp
2019-01-15
1
-0
/
+23
*
shader_decode: Implement F2F
ReinUsesLisp
2019-01-15
1
-1
/
+37
*
shader_ir: Initial implementation
ReinUsesLisp
2019-01-15
1
-0
/
+24