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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
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src
/
video_core
/
shader
/
decode
/
conversion.cpp
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Author
Age
Files
Lines
*
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
2019-06-06
1
-0
/
+1
*
Merge pull request #2322 from ReinUsesLisp/wswitch
bunnei
2019-04-29
1
-3
/
+4
|
\
|
*
video_core: Silent -Wswitch warnings
ReinUsesLisp
2019-04-18
1
-3
/
+4
*
|
Do some corrections in conversion shader instructions.
Fernando Sahmkow
2019-04-16
1
-16
/
+53
|
/
*
Corrected F2I None mode to RoundEven.
Fernando Sahmkow
2019-02-11
1
-3
/
+3
*
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
2019-02-03
1
-1
/
+1
*
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
2019-02-03
1
-1
/
+1
*
shader_ir: Unify constant buffer offset values
ReinUsesLisp
2019-01-30
1
-3
/
+3
*
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
shader_decode: Improve zero flag implementation
ReinUsesLisp
2019-01-15
1
-8
/
+3
*
video_core: Return safe values after an assert hits
ReinUsesLisp
2019-01-15
1
-4
/
+4
*
shader_decode: Implement F2F_C
ReinUsesLisp
2019-01-15
1
-2
/
+10
*
shader_decode: Implement I2I
ReinUsesLisp
2019-01-15
1
-0
/
+26
*
shader_decode: Implement F2I
ReinUsesLisp
2019-01-15
1
-0
/
+37
*
shader_decode: Implement I2F
ReinUsesLisp
2019-01-15
1
-0
/
+23
*
shader_decode: Implement F2F
ReinUsesLisp
2019-01-15
1
-1
/
+37
*
shader_ir: Initial implementation
ReinUsesLisp
2019-01-15
1
-0
/
+24