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path: root/src/video_core/shader/decode/image.cpp (unfollow)
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2021-07-23shader: Remove old shader managementReinUsesLisp1-536/+0
2020-12-30video_core: Rewrite the texture cacheReinUsesLisp1-5/+6
2020-12-05video_core: Resolve more variable shadowing scenarios pt.2Lioncash1-5/+5
2020-09-17decode/image: Eliminate switch fallthrough in DecodeImage()Lioncash1-0/+1
2020-09-16video_core: Enforce -Werror=switchReinUsesLisp1-4/+10
2020-07-13video_core: Rearrange pixel format namesReinUsesLisp1-27/+27
2020-06-20decode/image: Implement B10G11R11FMorph1-9/+17
2020-04-23shader_ir: Turn classes into data structuresReinUsesLisp1-10/+8
2020-04-16decode/image: Fix typo in assert in GetComponentSize()Lioncash1-3/+3
2020-04-16decoder/image: Fix incorrect G24R8 component sizes in GetComponentSize()Lioncash1-2/+2
2020-04-16CMakeLists: Specify -Wextra on linux buildsLioncash1-3/+8
2020-04-07address nit.Nguyen Dac Nam1-1/+1
2020-04-07Apply suggestions from code reviewNguyen Dac Nam1-9/+9
2020-04-06shader_decode: SULD.D using std::pair instead of out parameternamkazy1-17/+13
2020-04-06shader_decode: SULD.D avoid duplicate code block.namkazy1-39/+2
2020-04-06shader_decode: SULD.D fix conversion error.namkazy1-3/+3
2020-04-06shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.namkazy1-35/+92
2020-04-05silent warning (conversion error)namkazy1-3/+2
2020-04-05shader_decode: SULD.D -> SINT actually same as UNORM.namkazy1-5/+4
2020-04-05shader_decode: SULD.D fix decode SNORM componentnamkazy1-10/+9
2020-04-05clang-formatnamkazy1-2/+2
2020-04-05shader_decode: get sampler descriptor from registry.namkazy1-77/+93
2020-04-05tweaking.namkazy1-3/+3
2020-04-05cleanup unuse paramsnamkazy1-8/+6
2020-04-05cleanup debug code.namkazy1-14/+3
2020-04-05reimplement get component type, uncomment mistaken codenamkazy1-18/+93
2020-04-05remove disable optimizenamkazy1-2/+0
2020-04-05[wip] reimplement SULD.Dnamkazy1-22/+229
2020-04-05clang-fixNguyen Dac Nam1-1/+1
2020-04-05shader: image - import PredConditionNguyen Dac Nam1-0/+1
2020-04-05shader: SULD.D bits32 implement more complexer method.Nguyen Dac Nam1-4/+28
2020-04-05shader: SULD.D import StoreTypeNguyen Dac Nam1-0/+1
2020-04-05shader: implement SULD.D bits32Nguyen Dac Nam1-11/+27
2019-10-30shader/node: Unpack bindless texture encodingReinUsesLisp1-26/+24
2019-10-24video_core/shader: Resolve instances of variable shadowingLioncash1-2/+2
2019-09-21gl_shader_decompiler: Use uint for images and fix SUATOMReinUsesLisp1-37/+29
2019-09-21shader/image: Implement SULD and remove irrelevant codeReinUsesLisp1-24/+49
2019-09-11shader/image: Implement SUATOM and fix SUSTReinUsesLisp1-21/+71
2019-09-06gl_shader_decompiler: Keep track of written images and mark them as modifiedReinUsesLisp1-21/+19
2019-07-15shader: Allow tracking of indirect buffers without variable offsetReinUsesLisp1-5/+1
2019-06-21shader_ir: Fix image copy rebase issuesFernando Sahmkow1-2/+7
2019-06-21shader: Implement bindless imagesReinUsesLisp1-2/+28
2019-06-21shader: Decode SUST and implement backing image functionalityReinUsesLisp1-0/+89