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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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shader
/
decode
/
image.cpp
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Author
Age
Files
Lines
*
decode/image: Fix typo in assert in GetComponentSize()
Lioncash
2020-04-16
1
-3
/
+3
*
decoder/image: Fix incorrect G24R8 component sizes in GetComponentSize()
Lioncash
2020-04-16
1
-2
/
+2
*
address nit.
Nguyen Dac Nam
2020-04-07
1
-1
/
+1
*
Apply suggestions from code review
Nguyen Dac Nam
2020-04-07
1
-9
/
+9
*
shader_decode: SULD.D using std::pair instead of out parameter
namkazy
2020-04-06
1
-17
/
+13
*
shader_decode: SULD.D avoid duplicate code block.
namkazy
2020-04-06
1
-39
/
+2
*
shader_decode: SULD.D fix conversion error.
namkazy
2020-04-06
1
-3
/
+3
*
shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.
namkazy
2020-04-06
1
-35
/
+92
*
silent warning (conversion error)
namkazy
2020-04-05
1
-3
/
+2
*
shader_decode: SULD.D -> SINT actually same as UNORM.
namkazy
2020-04-05
1
-5
/
+4
*
shader_decode: SULD.D fix decode SNORM component
namkazy
2020-04-05
1
-10
/
+9
*
clang-format
namkazy
2020-04-05
1
-2
/
+2
*
shader_decode: get sampler descriptor from registry.
namkazy
2020-04-05
1
-77
/
+93
*
tweaking.
namkazy
2020-04-05
1
-3
/
+3
*
cleanup unuse params
namkazy
2020-04-05
1
-8
/
+6
*
cleanup debug code.
namkazy
2020-04-05
1
-14
/
+3
*
reimplement get component type, uncomment mistaken code
namkazy
2020-04-05
1
-18
/
+93
*
remove disable optimize
namkazy
2020-04-05
1
-2
/
+0
*
[wip] reimplement SULD.D
namkazy
2020-04-05
1
-22
/
+229
*
clang-fix
Nguyen Dac Nam
2020-04-05
1
-1
/
+1
*
shader: image - import PredCondition
Nguyen Dac Nam
2020-04-05
1
-0
/
+1
*
shader: SULD.D bits32 implement more complexer method.
Nguyen Dac Nam
2020-04-05
1
-4
/
+28
*
shader: SULD.D import StoreType
Nguyen Dac Nam
2020-04-05
1
-0
/
+1
*
shader: implement SULD.D bits32
Nguyen Dac Nam
2020-04-05
1
-11
/
+27
*
shader/node: Unpack bindless texture encoding
ReinUsesLisp
2019-10-30
1
-26
/
+24
*
video_core/shader: Resolve instances of variable shadowing
Lioncash
2019-10-24
1
-2
/
+2
*
gl_shader_decompiler: Use uint for images and fix SUATOM
ReinUsesLisp
2019-09-21
1
-37
/
+29
*
shader/image: Implement SULD and remove irrelevant code
ReinUsesLisp
2019-09-21
1
-24
/
+49
*
shader/image: Implement SUATOM and fix SUST
ReinUsesLisp
2019-09-11
1
-21
/
+71
*
gl_shader_decompiler: Keep track of written images and mark them as modified
ReinUsesLisp
2019-09-06
1
-21
/
+19
*
shader: Allow tracking of indirect buffers without variable offset
ReinUsesLisp
2019-07-15
1
-5
/
+1
*
shader_ir: Fix image copy rebase issues
Fernando Sahmkow
2019-06-21
1
-2
/
+7
*
shader: Implement bindless images
ReinUsesLisp
2019-06-21
1
-2
/
+28
*
shader: Decode SUST and implement backing image functionality
ReinUsesLisp
2019-06-21
1
-0
/
+89