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path: root/src/video_core/shader/decode/image.cpp (follow)
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* decode/image: Eliminate switch fallthrough in DecodeImage()Lioncash2020-09-171-0/+1
* video_core: Enforce -Werror=switchReinUsesLisp2020-09-161-4/+10
* video_core: Rearrange pixel format namesReinUsesLisp2020-07-131-27/+27
* decode/image: Implement B10G11R11FMorph2020-06-201-9/+17
* shader_ir: Turn classes into data structuresReinUsesLisp2020-04-231-10/+8
* CMakeLists: Specify -Wextra on linux buildsLioncash2020-04-161-3/+8
* address nit.Nguyen Dac Nam2020-04-071-1/+1
* Apply suggestions from code reviewNguyen Dac Nam2020-04-071-9/+9
* shader_decode: SULD.D using std::pair instead of out parameternamkazy2020-04-061-17/+13
* shader_decode: SULD.D avoid duplicate code block.namkazy2020-04-061-39/+2
* shader_decode: SULD.D fix conversion error.namkazy2020-04-061-3/+3
* shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.namkazy2020-04-061-35/+92
* silent warning (conversion error)namkazy2020-04-051-3/+2
* shader_decode: SULD.D -> SINT actually same as UNORM.namkazy2020-04-051-5/+4
* shader_decode: SULD.D fix decode SNORM componentnamkazy2020-04-051-10/+9
* clang-formatnamkazy2020-04-051-2/+2
* shader_decode: get sampler descriptor from registry.namkazy2020-04-051-77/+93
* tweaking.namkazy2020-04-051-3/+3
* cleanup unuse paramsnamkazy2020-04-051-8/+6
* cleanup debug code.namkazy2020-04-051-14/+3
* reimplement get component type, uncomment mistaken codenamkazy2020-04-051-18/+93
* remove disable optimizenamkazy2020-04-051-2/+0
* [wip] reimplement SULD.Dnamkazy2020-04-051-22/+229
* clang-fixNguyen Dac Nam2020-04-051-1/+1
* shader: image - import PredConditionNguyen Dac Nam2020-04-051-0/+1
* shader: SULD.D bits32 implement more complexer method.Nguyen Dac Nam2020-04-051-4/+28
* shader: SULD.D import StoreTypeNguyen Dac Nam2020-04-051-0/+1
* shader: implement SULD.D bits32Nguyen Dac Nam2020-04-051-11/+27
* shader/node: Unpack bindless texture encodingReinUsesLisp2019-10-301-26/+24
* video_core/shader: Resolve instances of variable shadowingLioncash2019-10-241-2/+2
* gl_shader_decompiler: Use uint for images and fix SUATOMReinUsesLisp2019-09-211-37/+29
* shader/image: Implement SULD and remove irrelevant codeReinUsesLisp2019-09-211-24/+49
* shader/image: Implement SUATOM and fix SUSTReinUsesLisp2019-09-111-21/+71
* gl_shader_decompiler: Keep track of written images and mark them as modifiedReinUsesLisp2019-09-061-21/+19
* shader: Allow tracking of indirect buffers without variable offsetReinUsesLisp2019-07-151-5/+1
* shader_ir: Fix image copy rebase issuesFernando Sahmkow2019-06-211-2/+7
* shader: Implement bindless imagesReinUsesLisp2019-06-211-2/+28
* shader: Decode SUST and implement backing image functionalityReinUsesLisp2019-06-211-0/+89