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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
/
shader
/
decode
/
other.cpp
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Author
Age
Files
Lines
*
shader_decompiler: Remove FragCoord.w hack and change IPA implementation
ReinUsesLisp
2020-04-02
1
-15
/
+21
*
shader/other: Fix skips for SYNC and BRK
ReinUsesLisp
2020-01-29
1
-2
/
+2
*
shader/other: Stub S2R LaneId
ReinUsesLisp
2020-01-29
1
-1
/
+4
*
shader: Implement MEMBAR.GL
ReinUsesLisp
2019-12-10
1
-0
/
+6
*
shader_ir/other: Implement S2R InvocationId
ReinUsesLisp
2019-12-10
1
-0
/
+2
*
shader/other: Reduce DEPBAR log severity
ReinUsesLisp
2019-11-20
1
-1
/
+1
*
video_core/shader: Resolve instances of variable shadowing
Lioncash
2019-10-24
1
-1
/
+1
*
Merge pull request #2758 from ReinUsesLisp/packed-tid
bunnei
2019-08-29
1
-0
/
+7
|
\
|
*
shader/decode: Implement S2R Tic
ReinUsesLisp
2019-07-22
1
-0
/
+7
*
|
shader_ir: Implement NOP
ReinUsesLisp
2019-08-04
1
-0
/
+6
|
/
*
shader/decode/other: Correct branch indirect argument within BRA handling
Lioncash
2019-07-16
1
-1
/
+1
*
shader_ir: Unify blocks in decompiled shaders.
Fernando Sahmkow
2019-07-09
1
-7
/
+23
*
shader_ir: Implement BRX & BRA.CC
Fernando Sahmkow
2019-07-09
1
-4
/
+38
*
shader: Split SSY and PBK stack
ReinUsesLisp
2019-06-07
1
-10
/
+8
*
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
2019-06-06
1
-0
/
+1
*
Merge pull request #2446 from ReinUsesLisp/tid
bunnei
2019-05-29
1
-14
/
+28
|
\
|
*
shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
ReinUsesLisp
2019-05-20
1
-14
/
+28
*
|
shader/decode/*: Eliminate indirect inclusions
Lioncash
2019-05-23
1
-0
/
+1
|
/
*
shader_ir/other: Implement IPA.IDX
ReinUsesLisp
2019-05-03
1
-5
/
+8
*
shader: Remove unused AbufNode Ipa mode
ReinUsesLisp
2019-05-03
1
-1
/
+1
*
shader_decompiler: Improve Accuracy of Attribute Interpolation.
Fernando Sahmkow
2019-02-14
1
-2
/
+13
*
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
2019-02-03
1
-1
/
+1
*
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
2019-02-03
1
-1
/
+1
*
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
shader_decode: Use proper primitive names
ReinUsesLisp
2019-01-15
1
-6
/
+6
*
shader_ir: Remove Ipa primitive
ReinUsesLisp
2019-01-15
1
-3
/
+2
*
video_core: Implement IR based geometry shaders
ReinUsesLisp
2019-01-15
1
-0
/
+25
*
shader_ir: Fixup file inclusions and clang-format
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
shader_decode: Implement MOV_SYS
ReinUsesLisp
2019-01-15
1
-0
/
+27
*
shader_decode: Implement BRA internal flag
ReinUsesLisp
2019-01-15
1
-4
/
+8
*
shader_decode: Implement PBK and BRK
ReinUsesLisp
2019-01-15
1
-1
/
+22
*
shader_decode: Stub DEPBAR
ReinUsesLisp
2019-01-15
1
-0
/
+4
*
shader_decode: Implement SSY and SYNC
ReinUsesLisp
2019-01-15
1
-0
/
+19
*
shader_decode: Partially implement BRA
ReinUsesLisp
2019-01-15
1
-0
/
+12
*
shader_decode: Implement IPA
ReinUsesLisp
2019-01-15
1
-0
/
+12
*
shader_decode: Implement EXIT
ReinUsesLisp
2019-01-15
1
-1
/
+32
*
shader_ir: Initial implementation
ReinUsesLisp
2019-01-15
1
-0
/
+24