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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
/
shader
/
decode
/
texture.cpp
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Author
Age
Files
Lines
*
shader/texture: Handle TLDS texture type mismatches
ReinUsesLisp
2019-11-23
1
-1
/
+10
*
shader/texture: Deduce texture buffers from locker
ReinUsesLisp
2019-11-23
1
-61
/
+41
*
shader/texture: Remove NODEP warnings
ReinUsesLisp
2019-11-07
1
-35
/
+0
*
Merge pull request #3039 from ReinUsesLisp/cleanup-samplers
Rodrigo Locatti
2019-11-06
1
-28
/
+31
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\
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*
shader/node: Unpack bindless texture encoding
ReinUsesLisp
2019-10-30
1
-28
/
+31
*
|
Shader_IR: Fix regression on TLD4
Fernando Sahmkow
2019-10-31
1
-4
/
+3
*
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Shader_IR: Fix TLD4 and add Bindless Variant.
Fernando Sahmkow
2019-10-30
1
-8
/
+24
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/
*
Merge pull request #2976 from FernandoS27/cache-fast-brx-rebased
Rodrigo Locatti
2019-10-26
1
-20
/
+50
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\
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*
Shader_IR: Address Feedback.
Fernando Sahmkow
2019-10-26
1
-22
/
+16
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*
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
Fernando Sahmkow
2019-10-25
1
-18
/
+54
*
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Shader_Ir: Fix TLD4S from using a component mask.
Fernando Sahmkow
2019-10-22
1
-4
/
+4
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/
*
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
Lioncash
2019-07-17
1
-13
/
+13
*
shader: Allow tracking of indirect buffers without variable offset
ReinUsesLisp
2019-07-15
1
-6
/
+2
*
shader/texture: Add F16 support for TLDS
ReinUsesLisp
2019-07-07
1
-1
/
+7
*
decode/texture: Address feedback
ReinUsesLisp
2019-06-24
1
-0
/
+1
*
shader: Implement texture buffers
ReinUsesLisp
2019-06-21
1
-0
/
+44
*
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
2019-06-06
1
-4
/
+5
*
video_core/shader/decode/texture: Remove unused variable from GetTld4Code()
Lioncash
2019-05-10
1
-1
/
+0
*
shader/decode/texture: Remove unused variable
Lioncash
2019-05-04
1
-1
/
+0
*
shader_ir/texture: Fix sampler const buffer key shift
ReinUsesLisp
2019-04-26
1
-1
/
+1
*
Adapt Bindless to work with AOFFI
Fernando Sahmkow
2019-04-08
1
-7
/
+18
*
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
Fernando Sahmkow
2019-04-08
1
-1
/
+2
*
Fix TMML
Fernando Sahmkow
2019-04-08
1
-5
/
+7
*
Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters
Fernando Sahmkow
2019-04-08
1
-23
/
+24
*
Implement TXQ_B
Fernando Sahmkow
2019-04-08
1
-2
/
+8
*
Implement TMML_B
Fernando Sahmkow
2019-04-08
1
-5
/
+10
*
Corrections to TEX_B
Fernando Sahmkow
2019-04-08
1
-4
/
+5
*
Unify both sampler types.
Fernando Sahmkow
2019-04-08
1
-10
/
+12
*
Implement Bindless Samplers and TEX_B in the IR.
Fernando Sahmkow
2019-04-08
1
-6
/
+52
*
shader_ir/decode: Silent implicit sign conversion warning
Mat M
2019-03-31
1
-2
/
+2
*
shader_ir/decode: Implement AOFFI for TEX and TLD4
ReinUsesLisp
2019-03-30
1
-24
/
+88
*
shader/decode: Remove extras from MetaTexture
ReinUsesLisp
2019-02-26
1
-14
/
+23
*
shader/decode: Split memory and texture instructions decoding
ReinUsesLisp
2019-02-26
1
-0
/
+525