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path: root/src/video_core/shader/decode/texture.cpp (follow)
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* shader/texture: Remove NODEP warningsReinUsesLisp2019-11-071-35/+0
* Merge pull request #3039 from ReinUsesLisp/cleanup-samplersRodrigo Locatti2019-11-061-28/+31
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| * shader/node: Unpack bindless texture encodingReinUsesLisp2019-10-301-28/+31
* | Shader_IR: Fix regression on TLD4Fernando Sahmkow2019-10-311-4/+3
* | Shader_IR: Fix TLD4 and add Bindless Variant.Fernando Sahmkow2019-10-301-8/+24
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* Merge pull request #2976 from FernandoS27/cache-fast-brx-rebasedRodrigo Locatti2019-10-261-20/+50
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| * Shader_IR: Address Feedback.Fernando Sahmkow2019-10-261-22/+16
| * Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide itFernando Sahmkow2019-10-251-18/+54
* | Shader_Ir: Fix TLD4S from using a component mask.Fernando Sahmkow2019-10-221-4/+4
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* shader_ir: Rename Get/SetTemporal to Get/SetTemporaryLioncash2019-07-171-13/+13
* shader: Allow tracking of indirect buffers without variable offsetReinUsesLisp2019-07-151-6/+2
* shader/texture: Add F16 support for TLDSReinUsesLisp2019-07-071-1/+7
* decode/texture: Address feedbackReinUsesLisp2019-06-241-0/+1
* shader: Implement texture buffersReinUsesLisp2019-06-211-0/+44
* shader: Use shared_ptr to store nodes and move initialization to fileReinUsesLisp2019-06-061-4/+5
* video_core/shader/decode/texture: Remove unused variable from GetTld4Code()Lioncash2019-05-101-1/+0
* shader/decode/texture: Remove unused variableLioncash2019-05-041-1/+0
* shader_ir/texture: Fix sampler const buffer key shiftReinUsesLisp2019-04-261-1/+1
* Adapt Bindless to work with AOFFIFernando Sahmkow2019-04-081-7/+18
* Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.Fernando Sahmkow2019-04-081-1/+2
* Fix TMMLFernando Sahmkow2019-04-081-5/+7
* Refactor GetTextureCode and GetTexCode to use an optional instead of optional parametersFernando Sahmkow2019-04-081-23/+24
* Implement TXQ_BFernando Sahmkow2019-04-081-2/+8
* Implement TMML_BFernando Sahmkow2019-04-081-5/+10
* Corrections to TEX_BFernando Sahmkow2019-04-081-4/+5
* Unify both sampler types.Fernando Sahmkow2019-04-081-10/+12
* Implement Bindless Samplers and TEX_B in the IR.Fernando Sahmkow2019-04-081-6/+52
* shader_ir/decode: Silent implicit sign conversion warningMat M2019-03-311-2/+2
* shader_ir/decode: Implement AOFFI for TEX and TLD4ReinUsesLisp2019-03-301-24/+88
* shader/decode: Remove extras from MetaTextureReinUsesLisp2019-02-261-14/+23
* shader/decode: Split memory and texture instructions decodingReinUsesLisp2019-02-261-0/+525