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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
/
shader
/
decode
/
xmad.cpp
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Commit message (
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Author
Age
Files
Lines
*
xmad: fix clang build error
makigumo
2020-03-23
1
-4
/
+5
*
nit & remove some optional param
Nguyen Dac Nam
2020-03-13
1
-10
/
+11
*
shader_decode: implement XMAD mode CSfu
Nguyen Dac Nam
2020-03-13
1
-9
/
+41
*
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
Lioncash
2019-07-17
1
-6
/
+6
*
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
2019-06-06
1
-0
/
+1
*
video_core: Silent -Wswitch warnings
ReinUsesLisp
2019-04-18
1
-2
/
+3
*
Correct XMAD mode, psl and high_b on different encodings.
Fernando Sahmkow
2019-04-08
1
-9
/
+30
*
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
2019-02-03
1
-1
/
+1
*
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
2019-02-03
1
-1
/
+1
*
shader_ir: Unify constant buffer offset values
ReinUsesLisp
2019-01-30
1
-2
/
+3
*
shader_ir: Fixup clang build
ReinUsesLisp
2019-01-16
1
-4
/
+6
*
shader_decode: Fixup XMAD
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
shader_decode: Improve zero flag implementation
ReinUsesLisp
2019-01-15
1
-0
/
+1
*
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
2019-01-15
1
-20
/
+6
*
video_core: Return safe values after an assert hits
ReinUsesLisp
2019-01-15
1
-4
/
+4
*
shader_decode: Fixup clang-format
ReinUsesLisp
2019-01-15
1
-1
/
+1
*
shader_decode: Implement XMAD
ReinUsesLisp
2019-01-15
1
-1
/
+85
*
shader_ir: Initial implementation
ReinUsesLisp
2019-01-15
1
-0
/
+24