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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
root
/
src
/
video_core
/
shader
/
decode
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Commit message (
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Author
Age
Files
Lines
*
shader_decode: Implement SHL
ReinUsesLisp
2019-01-15
1
-0
/
+8
*
shader_decode: Implement SHR
ReinUsesLisp
2019-01-15
1
-1
/
+26
*
shader_decode: Implement LOP32I
ReinUsesLisp
2019-01-15
1
-1
/
+67
*
shader_decode: Implement BFE
ReinUsesLisp
2019-01-15
1
-1
/
+25
*
shader_decode: Implement FSET
ReinUsesLisp
2019-01-15
1
-1
/
+36
*
shader_decode: Implement F2I
ReinUsesLisp
2019-01-15
1
-0
/
+37
*
shader_decode: Implement I2F
ReinUsesLisp
2019-01-15
1
-0
/
+23
*
shader_decode: Implement F2F
ReinUsesLisp
2019-01-15
1
-1
/
+37
*
shader_decode: Stub DEPBAR
ReinUsesLisp
2019-01-15
1
-0
/
+4
*
shader_decode: Implement SSY and SYNC
ReinUsesLisp
2019-01-15
1
-0
/
+19
*
shader_decode: Implement PSETP
ReinUsesLisp
2019-01-15
1
-1
/
+21
*
shader_decode: Implement TMML
ReinUsesLisp
2019-01-15
1
-3
/
+45
*
shader_decode: Implement TEX and TXQ
ReinUsesLisp
2019-01-15
1
-0
/
+219
*
shader_decode: Implement TEXS (F32)
ReinUsesLisp
2019-01-15
1
-0
/
+199
*
shader_decode: Implement FSETP
ReinUsesLisp
2019-01-15
1
-1
/
+33
*
shader_decode: Partially implement BRA
ReinUsesLisp
2019-01-15
1
-0
/
+12
*
shader_decode: Implement IPA
ReinUsesLisp
2019-01-15
1
-0
/
+12
*
shader_decode: Implement EXIT
ReinUsesLisp
2019-01-15
1
-1
/
+32
*
shader_decode: Implement ST_A
ReinUsesLisp
2019-01-15
1
-0
/
+30
*
shader_decode: Implement LD_A
ReinUsesLisp
2019-01-15
1
-1
/
+39
*
shader_decode: Implement FADD32I
ReinUsesLisp
2019-01-15
1
-0
/
+12
*
shader_decode: Implement FMUL32_IMM
ReinUsesLisp
2019-01-15
1
-0
/
+10
*
shader_decode: Implement MOV32_IMM
ReinUsesLisp
2019-01-15
1
-1
/
+9
*
shader_decode: Stub RRO_C, RRO_R and RRO_IMM
ReinUsesLisp
2019-01-15
1
-0
/
+9
*
shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM
ReinUsesLisp
2019-01-15
1
-0
/
+18
*
shader_decode: Implement MUFU
ReinUsesLisp
2019-01-15
1
-0
/
+29
*
shader_decode: Implement FADD_C, FADD_R and FADD_IMM
ReinUsesLisp
2019-01-15
1
-0
/
+15
*
shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM
ReinUsesLisp
2019-01-15
1
-0
/
+42
*
shader_decode: Implement MOV_C and MOV_R
ReinUsesLisp
2019-01-15
1
-1
/
+23
*
shader_ir: Initial implementation
ReinUsesLisp
2019-01-15
25
-0
/
+576