index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
video_core
/
shader
/
node.h
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2021-07-23
shader: Remove old shader management
ReinUsesLisp
1
-701
/
+0
2021-01-25
Revert "Start of Integer flags implementation"
ReinUsesLisp
1
-8
/
+0
2020-12-30
video_core: Rewrite the texture cache
ReinUsesLisp
1
-17
/
+16
2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
1
-8
/
+8
2020-12-03
node: Mark member functions as [[nodiscard]] where applicable
Lioncash
1
-29
/
+29
2020-12-03
node: Eliminate variable shadowing
Lioncash
1
-47
/
+49
2020-09-25
Address Comments
Levi Behunin
1
-1
/
+5
2020-09-25
Start of Integer flags implementation
Levi Behunin
1
-0
/
+4
2020-06-05
shader/texture: Join separate image and sampler pairs offline
ReinUsesLisp
1
-43
/
+32
2020-05-27
shader/other: Implement MEMBAR.CTS
ReinUsesLisp
1
-2
/
+3
2020-05-22
shader/other: Implement BAR.SYNC 0x0
ReinUsesLisp
1
-0
/
+1
2020-05-22
shader/other: Implement thread comparisons (NV_shader_thread_group)
ReinUsesLisp
1
-0
/
+5
2020-05-09
shader_ir: Separate float-point comparisons in ordered and unordered
ReinUsesLisp
1
-7
/
+14
2020-04-26
shader/arithmetic_integer: Implement CC for IADD
ReinUsesLisp
1
-0
/
+2
2020-04-23
shader_ir: Turn classes into data structures
ReinUsesLisp
1
-104
/
+25
2020-04-06
shader/memory: Implement RED.E.ADD
ReinUsesLisp
1
-0
/
+14
2020-03-30
shader: node - update correct comment
Nguyen Dac Nam
1
-15
/
+15
2020-03-30
shader_decode: add Atomic op for common usage
Nguyen Dac Nam
1
-1
/
+15
2020-02-24
shader: Simplify indexed sampler usages
ReinUsesLisp
1
-1
/
+1
2020-02-02
shader: Remove curly braces initializers on shared pointers
ReinUsesLisp
1
-2
/
+2
2020-01-26
shader/memory: Implement ATOM.ADD
ReinUsesLisp
1
-1
/
+1
2020-01-25
Shader_IR: Address feedback.
Fernando Sahmkow
1
-7
/
+7
2020-01-24
Shader_IR: Propagate bindless index into the GL compiler.
Fernando Sahmkow
1
-1
/
+1
2020-01-24
Shader_IR: Implement Injectable Custom Variables to the IR.
Fernando Sahmkow
1
-1
/
+16
2020-01-24
Shader_IR: deduce size of indexed samplers
Fernando Sahmkow
1
-4
/
+18
2020-01-24
Shader_IR: Implement initial code for tracking indexed samplers.
Fernando Sahmkow
1
-0
/
+48
2020-01-16
shader/memory: Implement ATOMS.ADD.U32
ReinUsesLisp
1
-0
/
+2
2020-01-04
Shader_IR: Address Feedback
Fernando Sahmkow
1
-5
/
+5
2019-12-30
Shader_IR: add the ability to amend code in the shader ir.
Fernando Sahmkow
1
-3
/
+25
2019-12-16
shader/texture: Implement TLD4.PTP
ReinUsesLisp
1
-0
/
+1
2019-12-10
shader: Implement MEMBAR.GL
ReinUsesLisp
1
-0
/
+2
2019-12-10
shader_ir/other: Implement S2R InvocationId
ReinUsesLisp
1
-0
/
+1
2019-12-10
shader_ir/memory: Implement patch stores
ReinUsesLisp
1
-3
/
+17
2019-11-23
shader/texture: Deduce texture buffers from locker
ReinUsesLisp
1
-4
/
+10
2019-11-14
Shader_IR: Implement TXD instruction.
Fernando Sahmkow
1
-0
/
+2
2019-11-14
Shader_IR: Implement FLO instruction.
Fernando Sahmkow
1
-0
/
+2
2019-11-08
shader_ir/warp: Implement FSWZADD
ReinUsesLisp
1
-0
/
+1
2019-11-08
gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics
ReinUsesLisp
1
-9
/
+2
2019-10-30
shader/node: Unpack bindless texture encoding
ReinUsesLisp
1
-61
/
+40
2019-10-16
shader/node: std::move Meta instance within OperationNode constructor
Lioncash
1
-1
/
+1
2019-09-21
gl_shader_decompiler: Use uint for images and fix SUATOM
ReinUsesLisp
1
-26
/
+20
2019-09-21
shader/image: Implement SULD and remove irrelevant code
ReinUsesLisp
1
-1
/
+3
2019-09-17
shader_ir/warp: Implement SHFL
ReinUsesLisp
1
-0
/
+10
2019-09-11
shader/image: Implement SUATOM and fix SUST
ReinUsesLisp
1
-14
/
+43
2019-09-06
gl_shader_decompiler: Keep track of written images and mark them as modified
ReinUsesLisp
1
-17
/
+31
2019-09-06
kepler_compute: Implement texture queries
ReinUsesLisp
1
-0
/
+4
2019-09-05
shader_ir: Implement ST_S
ReinUsesLisp
1
-1
/
+15
2019-08-21
shader_ir: Implement VOTE
ReinUsesLisp
1
-0
/
+5
2019-07-20
Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
Fernando Sahmkow
1
-11
/
+14
2019-07-20
shader/half_set_predicate: Fix HSETP2 implementation
ReinUsesLisp
1
-2
/
+1
2019-07-09
shader_ir: Unify blocks in decompiled shaders.
Fernando Sahmkow
1
-6
/
+6
2019-07-09
shader_ir: Implement BRX & BRA.CC
Fernando Sahmkow
1
-0
/
+1
2019-06-21
texture_cache: Style and Corrections
Fernando Sahmkow
1
-1
/
+2
2019-06-21
shader: Implement bindless images
ReinUsesLisp
1
-0
/
+9
2019-06-21
shader: Decode SUST and implement backing image functionality
ReinUsesLisp
1
-1
/
+41
2019-06-07
shader: Split SSY and PBK stack
ReinUsesLisp
1
-1
/
+6
2019-06-07
shader/node: Minor changes
ReinUsesLisp
1
-50
/
+54
2019-06-07
shader: Move Node declarations out of the shader IR header
ReinUsesLisp
1
-322
/
+4
2019-06-06
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
1
-83
/
+25
2019-05-23
shader/shader_ir: Make Comment() take a std::string by value
Lioncash
1
-1
/
+1
2019-05-21
shader/memory: Implement LD (generic memory)
ReinUsesLisp
1
-4
/
+2
2019-05-20
shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
ReinUsesLisp
1
-1
/
+7
2019-05-19
shader/shader_ir: Remove unnecessary inline specifiers
Lioncash
1
-2
/
+2
2019-05-19
shader/shader_ir: Simplify constructors for OperationNode
Lioncash
1
-15
/
+6
2019-05-19
shader/shader_ir: Remove unnecessary template parameter packs from Operation() overloads where applicable
Lioncash
1
-2
/
+0
2019-05-19
shader/shader_ir: Mark tracking functions as const member functions
Lioncash
1
-3
/
+4
2019-05-19
shader/shader_ir: Place implementations of constructor and destructor in cpp file
Lioncash
1
-5
/
+2
2019-05-03
shader: Add physical attributes commentaries
ReinUsesLisp
1
-2
/
+4
2019-05-03
gl_shader_decompiler: Implement GLSL physical attributes
ReinUsesLisp
1
-1
/
+1
2019-05-03
shader_ir/memory: Implement physical input attributes
ReinUsesLisp
1
-3
/
+17
2019-05-03
shader: Remove unused AbufNode Ipa mode
ReinUsesLisp
1
-16
/
+4
2019-05-03
shader_ir/memory: Emit AL2P IR
ReinUsesLisp
1
-0
/
+5
2019-04-26
shader_ir: Move Sampler index entry in operand< to sort declarations
ReinUsesLisp
1
-2
/
+2
2019-04-26
shader_ir: Add missing entry to Sampler operand< comparison
ReinUsesLisp
1
-2
/
+3
2019-04-16
shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
ReinUsesLisp
1
-16
/
+10
2019-04-16
shader_ir/decode: Implement half float saturation
ReinUsesLisp
1
-0
/
+3
2019-04-16
renderer_opengl: Implement half float NaN comparisons
ReinUsesLisp
1
-6
/
+12
2019-04-14
shader_ir: Implement STG, keep track of global memory usage and flush
ReinUsesLisp
1
-3
/
+13
2019-04-08
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
Fernando Sahmkow
1
-2
/
+2
2019-04-08
Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters
Fernando Sahmkow
1
-11
/
+9
2019-04-08
Implement Bindless Handling on SetupTexture
Fernando Sahmkow
1
-4
/
+3
2019-04-08
Unify both sampler types.
Fernando Sahmkow
1
-8
/
+28
2019-04-08
Implement Bindless Samplers and TEX_B in the IR.
Fernando Sahmkow
1
-9
/
+22
2019-03-30
shader_ir/decode: Implement AOFFI for TEX and TLD4
ReinUsesLisp
1
-3
/
+6
2019-03-30
shader_ir: Implement immediate register tracking
ReinUsesLisp
1
-0
/
+3
2019-02-26
shader/decode: Remove extras from MetaTexture
ReinUsesLisp
1
-1
/
+3
2019-02-26
shader/decode: Split memory and texture instructions decoding
ReinUsesLisp
1
-0
/
+1
2019-02-07
shader_ir: Remove F4 prefix to texture operations
ReinUsesLisp
1
-6
/
+6
2019-02-07
shader_ir: Clean texture management code
ReinUsesLisp
1
-5
/
+5
2019-02-07
gl_shader_disk_cache: Save GLSL and entries into the precompiled file
ReinUsesLisp
1
-0
/
+9
2019-02-03
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
1
-46
/
+46
2019-02-03
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
1
-25
/
+26
2019-01-30
shader_ir: Unify constant buffer offset values
ReinUsesLisp
1
-1
/
+1
2019-01-30
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
1
-4
/
+34
2019-01-28
shader/shader_ir: Amend three comment typos
Lioncash
1
-3
/
+3
2019-01-28
shader/shader_ir: Amend constructor initializer ordering for AbufNode
Lioncash
1
-2
/
+2
2019-01-15
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
1
-25
/
+25
2019-01-15
shader_decode: Improve zero flag implementation
ReinUsesLisp
1
-2
/
+7
2019-01-15
shader_ir: Remove composite primitives and use temporals instead
ReinUsesLisp
1
-30
/
+30
2019-01-15
shader_decode: Use proper primitive names
ReinUsesLisp
1
-7
/
+5
2019-01-15
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
1
-2
/
+7
2019-01-15
shader_ir: Remove Ipa primitive
ReinUsesLisp
1
-2
/
+0
2019-01-15
shader_ir: Remove RZ and use Register::ZeroIndex instead
ReinUsesLisp
1
-2
/
+0
2019-01-15
shader_decode: Implement TEXS.F16
ReinUsesLisp
1
-2
/
+6
2019-01-15
video_core: Implement IR based geometry shaders
ReinUsesLisp
1
-0
/
+3
2019-01-15
shader_decode: Implement VMAD and VSETP
ReinUsesLisp
1
-0
/
+4
2019-01-15
shader_decode: Implement HSET2
ReinUsesLisp
1
-0
/
+1
2019-01-15
shader_decode: Rework HSETP2
ReinUsesLisp
1
-7
/
+8
2019-01-15
shader_decode: Implement HFMA2
ReinUsesLisp
1
-0
/
+1
2019-01-15
shader_decode: Implement POPC
ReinUsesLisp
1
-1
/
+3
2019-01-15
shader_decode: Implement TLDS (untested)
ReinUsesLisp
1
-0
/
+4
2019-01-15
shader_decode: Update TLD4 reflecting #1862 changes
ReinUsesLisp
1
-0
/
+3
2019-01-15
shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
ReinUsesLisp
1
-1
/
+3
2019-01-15
video_core: Address feedback
ReinUsesLisp
1
-11
/
+10
2019-01-15
shader_ir: Fixup file inclusions and clang-format
ReinUsesLisp
1
-1
/
+0
2019-01-15
shader_ir: Move comment node string
Mat M
1
-2
/
+2
2019-01-15
shader_ir: Address feedback to avoid UB in bit casting
ReinUsesLisp
1
-2
/
+4
2019-01-15
shader_decode: Implement LOP3
ReinUsesLisp
1
-0
/
+2
2019-01-15
shader_decode: Implement LOP32I
ReinUsesLisp
1
-0
/
+5
2019-01-15
shader_decode: Implement TEX and TXQ
ReinUsesLisp
1
-0
/
+4
2019-01-15
shader_decode: Implement TEXS (F32)
ReinUsesLisp
1
-0
/
+18
2019-01-15
shader_ir: Add condition code helper
ReinUsesLisp
1
-0
/
+3
2019-01-15
shader_ir: Add predicate combiner helper
ReinUsesLisp
1
-0
/
+3
2019-01-15
shader_ir: Add comparison helpers
ReinUsesLisp
1
-0
/
+9
2019-01-15
shader_ir: Add half float helpers
ReinUsesLisp
1
-0
/
+7
2019-01-15
shader_ir: Add integer helpers
ReinUsesLisp
1
-0
/
+5
2019-01-15
shader_ir: Add float helpers
ReinUsesLisp
1
-0
/
+5
2019-01-15
shader_ir: Add setters
ReinUsesLisp
1
-0
/
+8
2019-01-15
shader_ir: Add local memory getters
ReinUsesLisp
1
-0
/
+3
2019-01-15
shader_ir: Add internal flag getters
ReinUsesLisp
1
-0
/
+2
2019-01-15
shader_ir: Add attribute getters
ReinUsesLisp
1
-0
/
+5
2019-01-15
shader_ir: Add constant buffer getters
ReinUsesLisp
1
-0
/
+4
2019-01-15
shader_ir: Add register getter
ReinUsesLisp
1
-0
/
+2
2019-01-15
shader_ir: Add immediate node constructors
ReinUsesLisp
1
-1
/
+18
2019-01-15
shader_ir: Initial implementation
ReinUsesLisp
1
-0
/
+662