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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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shader
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shader.h
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2017-01-30
VideoCore: Consistently use shader configuration to load attributes
Yuri Kunde Schlesner
1
-3
/
+3
2017-01-30
VideoCore: Rename some types to more accurate names
Yuri Kunde Schlesner
1
-2
/
+2
2017-01-26
VideoCore/Shader: Move entry_point to SetupBatch
Yuri Kunde Schlesner
1
-3
/
+3
2017-01-26
VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetup
Yuri Kunde Schlesner
1
-4
/
+13
2017-01-26
Shader: Remove OutputRegisters struct
Yuri Kunde Schlesner
1
-12
/
+5
2017-01-26
VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine
Yuri Kunde Schlesner
1
-11
/
+0
2017-01-26
VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines
Yuri Kunde Schlesner
1
-4
/
+1
2017-01-26
VideoCore/Shader: Split shader uniform state and shader engine
Yuri Kunde Schlesner
1
-5
/
+12
2017-01-26
VideoCore/Shader: Add constness to methods
Yuri Kunde Schlesner
1
-2
/
+2
2017-01-26
VideoCore/Shader: Use only entry_point as ShaderSetup param
Yuri Kunde Schlesner
1
-2
/
+2
2017-01-26
VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup
Yuri Kunde Schlesner
1
-2
/
+1
2017-01-26
VideoCore/Shader: Extract input vertex loading code into function
Yuri Kunde Schlesner
1
-3
/
+9
2016-12-16
VideoCore/Shader: Extract DebugData out from UnitState
Yuri Kunde Schlesner
1
-4
/
+1
2016-12-16
VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset
Yuri Kunde Schlesner
1
-13
/
+8
2016-12-16
VideoCore/Shader: Move DebugData to a separate file
Yuri Kunde Schlesner
1
-172
/
+1
2016-12-15
VideoCore: Eliminate an unnecessary copy in the drawcall loop
Yuri Kunde Schlesner
1
-1
/
+1
2016-09-21
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
1
-4
/
+0
2016-09-19
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
1
-2
/
+1
2016-09-18
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
1
-44
/
+48
2016-05-16
Retrieve shader result from new OutputRegisters-type
Jannik Vogel
1
-4
/
+13
2016-05-13
Refactor access to state in shader-jit
Jannik Vogel
1
-4
/
+21
2016-05-12
Move program_counter and call_stack from UnitState to interpreter
Jannik Vogel
1
-17
/
+0
2016-05-12
Move default_attributes into Pica state
Jannik Vogel
1
-2
/
+0
2016-05-11
Turn ShaderSetup into struct
Jannik Vogel
1
-41
/
+42
2016-05-11
Pica: Add tc0.w to OutputVertex
Jannik Vogel
1
-1
/
+2
2016-04-30
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
1
-1
/
+7
2016-04-28
Refactor: Extract VertexLoader from command_processor.cpp.
Henrik Rydgard
1
-1
/
+1
2016-04-14
shader: Remove unused 'state' argument from 'Setup' function.
bunnei
1
-2
/
+1
2016-03-09
Common: Get rid of alignment macros
Lioncash
1
-4
/
+4
2016-03-03
Add immediate mode vertex submission
Dwayne Slater
1
-1
/
+17
2016-02-05
pica: Implement decoding of basic fragment lighting components.
bunnei
1
-3
/
+5
2015-09-07
Shader: Fix size_t to int casts of register offsets
aroulin
1
-6
/
+6
2015-08-16
Build fix for Debug configurations.
Tony Wasserka
1
-1
/
+1
2015-08-16
Introduce a shader tracer to allow inspection of input/output values for each processed instruction.
Tony Wasserka
1
-6
/
+189
2015-08-16
Shader: Use a POD struct for registers.
bunnei
1
-9
/
+12
2015-08-16
Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.
bunnei
1
-0
/
+3
2015-08-15
Shader: Define a common interface for running vertex shader programs.
bunnei
1
-0
/
+163