Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngine | Yuri Kunde Schlesner | 2017-01-26 | 1 | -11/+0 |
| | |||||
* | VideoCore/Shader: Split interpreter and JIT into separate ShaderEngines | Yuri Kunde Schlesner | 2017-01-26 | 1 | -4/+1 |
| | |||||
* | VideoCore/Shader: Split shader uniform state and shader engine | Yuri Kunde Schlesner | 2017-01-26 | 1 | -5/+12 |
| | | | | | Currently there's only a single dummy implementation, which will be split in a following commit. | ||||
* | VideoCore/Shader: Add constness to methods | Yuri Kunde Schlesner | 2017-01-26 | 1 | -2/+2 |
| | |||||
* | VideoCore/Shader: Use only entry_point as ShaderSetup param | Yuri Kunde Schlesner | 2017-01-26 | 1 | -2/+2 |
| | | | | | This removes all implicit dependency of ShaderState on global PICA state. | ||||
* | VideoCore/Shader: Use self instead of g_state.vs in ShaderSetup | Yuri Kunde Schlesner | 2017-01-26 | 1 | -2/+1 |
| | |||||
* | VideoCore/Shader: Extract input vertex loading code into function | Yuri Kunde Schlesner | 2017-01-26 | 1 | -3/+9 |
| | |||||
* | VideoCore/Shader: Extract DebugData out from UnitState | Yuri Kunde Schlesner | 2016-12-16 | 1 | -4/+1 |
| | |||||
* | VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset | Yuri Kunde Schlesner | 2016-12-16 | 1 | -13/+8 |
| | |||||
* | VideoCore/Shader: Move DebugData to a separate file | Yuri Kunde Schlesner | 2016-12-16 | 1 | -172/+1 |
| | |||||
* | VideoCore: Eliminate an unnecessary copy in the drawcall loop | Yuri Kunde Schlesner | 2016-12-15 | 1 | -1/+1 |
| | |||||
* | Remove empty newlines in #include blocks. | Emmanuel Gil Peyrot | 2016-09-21 | 1 | -4/+0 |
| | | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation. | ||||
* | Manually tweak source formatting and then re-run clang-format | Yuri Kunde Schlesner | 2016-09-19 | 1 | -2/+1 |
| | |||||
* | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 2016-09-18 | 1 | -44/+48 |
| | |||||
* | Retrieve shader result from new OutputRegisters-type | Jannik Vogel | 2016-05-16 | 1 | -4/+13 |
| | |||||
* | Refactor access to state in shader-jit | Jannik Vogel | 2016-05-13 | 1 | -4/+21 |
| | |||||
* | Move program_counter and call_stack from UnitState to interpreter | Jannik Vogel | 2016-05-12 | 1 | -17/+0 |
| | |||||
* | Move default_attributes into Pica state | Jannik Vogel | 2016-05-12 | 1 | -2/+0 |
| | |||||
* | Merge pull request #1690 from JayFoxRox/tex-type-3 | bunnei | 2016-05-12 | 1 | -1/+2 |
|\ | | | | | Pica: Implement texture type 3 (Projection2D) | ||||
| * | Pica: Add tc0.w to OutputVertex | Jannik Vogel | 2016-05-11 | 1 | -1/+2 |
| | | |||||
* | | Turn ShaderSetup into struct | Jannik Vogel | 2016-05-11 | 1 | -41/+42 |
|/ | |||||
* | VideoCore: Run include-what-you-use and fix most includes. | Emmanuel Gil Peyrot | 2016-04-30 | 1 | -1/+7 |
| | |||||
* | Refactor: Extract VertexLoader from command_processor.cpp. | Henrik Rydgard | 2016-04-28 | 1 | -1/+1 |
| | | | | Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached. | ||||
* | shader: Remove unused 'state' argument from 'Setup' function. | bunnei | 2016-04-14 | 1 | -2/+1 |
| | |||||
* | Common: Get rid of alignment macros | Lioncash | 2016-03-09 | 1 | -4/+4 |
| | | | | | The gl rasterizer already uses alignas, so we may as well move everything over. | ||||
* | Add immediate mode vertex submission | Dwayne Slater | 2016-03-03 | 1 | -1/+17 |
| | |||||
* | pica: Implement decoding of basic fragment lighting components. | bunnei | 2016-02-05 | 1 | -3/+5 |
| | | | | | | | - Diffuse - Distance attenuation - float16/float20 types - Vertex Shader 'view' output | ||||
* | Shader: Fix size_t to int casts of register offsets | aroulin | 2015-09-07 | 1 | -6/+6 |
| | |||||
* | Build fix for Debug configurations. | Tony Wasserka | 2015-08-16 | 1 | -1/+1 |
| | |||||
* | Introduce a shader tracer to allow inspection of input/output values for each processed instruction. | Tony Wasserka | 2015-08-16 | 1 | -6/+189 |
| | |||||
* | Shader: Use a POD struct for registers. | bunnei | 2015-08-16 | 1 | -9/+12 |
| | |||||
* | Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders. | bunnei | 2015-08-16 | 1 | -0/+3 |
| | | | | | - Config: Add an option for selecting to use shader JIT or interpreter. - Qt: Add a menu option for enabling/disabling the shader JIT. | ||||
* | Shader: Define a common interface for running vertex shader programs. | bunnei | 2015-08-15 | 1 | -0/+163 |