Commit message (Expand) | Author | Age | Files | Lines | |
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* | Shader: Use std::sqrt for float instead of sqrt | aroulin | 2015-08-23 | 1 | -1/+1 |
* | Shader: RCP and RSQ computes only the 1st component | aroulin | 2015-08-23 | 1 | -6/+4 |
* | Shader: implement SGE, SGEI in interpreter | aroulin | 2015-08-19 | 1 | -0/+14 |
* | Shader: implement EX2 and LG2 in interpreter | aroulin | 2015-08-16 | 1 | -0/+36 |
* | Introduce a shader tracer to allow inspection of input/output values for each processed instruction. | Tony Wasserka | 2015-08-16 | 1 | -22/+82 |
* | Shader: Use a POD struct for registers. | bunnei | 2015-08-16 | 1 | -6/+6 |
* | Shader: Define a common interface for running vertex shader programs. | bunnei | 2015-08-15 | 1 | -128/+7 |
* | Shader: Move shader code to its own subdirectory, "shader". | bunnei | 2015-08-15 | 1 | -0/+629 |