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path: root/src/video_core/shader/shader_interpreter.h (unfollow)
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2018-01-13Remove references to PICA and rasterizers in video_coreJames Rowe1-32/+0
2017-02-27Doxygen: Amend minor issues (#2593)Mat M1-1/+2
2017-02-04VideoCore: Split shader regs from Regs structYuri Kunde Schlesner1-1/+1
2017-01-30VideoCore: Consistently use shader configuration to load attributesYuri Kunde Schlesner1-2/+1
2017-01-30VideoCore: Rename some types to more accurate namesYuri Kunde Schlesner1-1/+1
2017-01-26VideoCore/Shader: Move entry_point to SetupBatchYuri Kunde Schlesner1-3/+3
2017-01-26VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetupYuri Kunde Schlesner1-7/+4
2017-01-26VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngineYuri Kunde Schlesner1-1/+10
2017-01-26VideoCore/Shader: Split interpreter and JIT into separate ShaderEnginesYuri Kunde Schlesner1-8/+11
2017-01-26VideoCore/Shader: Split shader uniform state and shader engineYuri Kunde Schlesner1-0/+1
2016-12-16VideoCore/Shader: Extract DebugData out from UnitStateYuri Kunde Schlesner1-2/+5
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-2/+3
2016-05-13Use new shader-jit signature for interpreterJannik Vogel1-1/+1
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot1-2/+2
2015-09-11video_core: Reorganize headersLioncash1-1/+1
2015-09-11video_core: Remove unnecessary includes from headersLioncash1-2/+0
2015-08-16Introduce a shader tracer to allow inspection of input/output values for each processed instruction.Tony Wasserka1-1/+2
2015-08-15Shader: Define a common interface for running vertex shader programs.bunnei1-56/+3
2015-08-15Shader: Move shader code to its own subdirectory, "shader".bunnei1-1/+1
2015-08-15GPU: Refactor "VertexShader" namespace to "Shader".bunnei1-2/+1
2015-07-15Pica/Shader: Add geometry shader definitions.Tony Wasserka1-1/+1
2015-06-28Common: Cleanup emu_window includes.Emmanuel Gil Peyrot1-3/+2
2015-05-23Pica: Create 'State' structure and move state memory there.bunnei1-11/+0
2015-05-07GPU: Implemented default vertex shader attributes.Subv1-0/+1
2014-12-31Pica/CommandProcessor: Add support for integer uniforms.Tony Wasserka1-0/+1
2014-12-21License changepurpasmart961-1/+1
2014-12-20Pica: Add support for boolean uniforms.Tony Wasserka1-0/+1
2014-12-20Pica/VertexShader: Some cleanups using std::array.Tony Wasserka1-0/+3
2014-12-20Pica/VertexShader: Support negating src2.Tony Wasserka1-1/+0
2014-12-20Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in favor of nihstro's ones.Tony Wasserka1-209/+0
2014-12-20Pica: Initial support for multitexturing.Tony Wasserka1-2/+7
2014-11-16vertex_shader: Fix control reaches end of function warningLioncash1-1/+1
2014-10-08Fix warnings in video_coreLioncash1-1/+1
2014-08-25Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified rasterizer code accordingly.Tony Wasserka1-1/+2
2014-08-25Pica/VertexShader: Fix a bug in the bitfield definitions and add the "negate" field for swizzlers.Tony Wasserka1-3/+75
2014-08-12Pica: Add vertex shader implementation.Tony Wasserka1-0/+211